Forum changes: Editing of posts has been turned off until further notice.
Started by Aelios, August 29, 2003, 05:25:28 PM
Quote from: AeliosI have not play tested much, so that is probably where my doubt comes from. And I am not aware of any other games that use a similarly "open" system, meaning a lack of specific modifiers and determinants.
QuoteI'm looking for areas of weakness. What could a player do to break the system without breaking the game; I mean actions that a character would be able to take within the premise of the game but that the rules would contradict or make impossible. System weaknesses.
QuoteThe "bad" motivation examples are bad because they are too broad, thus just about any action could be thought of as progressing toward that goal, thus sending karma aquisition through the roof, which would escalate beyond control one the character had enough karma to use miracles without fear of limiting his dice pool.