Forum changes: Editing of posts has been turned off until further notice.
Started by Pilgrim, September 05, 2003, 03:28:31 PM
QuoteThe first issue is the one you've raised. Muses are now tied to one of the Nine Worlds. I decided that the players had to determine a Muse with a distinct world associated with it, and that no player can have more than one Muse per world. This encourages players to have ties to multiple worlds, and to set out to settle conflicts in many places.
QuoteAs you can see on the character sheet, each muse has a place for check boxes called "Valor" and "Pride." This is how it works. Any time your character enters a conflict scene, he must choose which virtue (Arete or Hubris) to use. If he chooses Arete, the player checks one box of Valor on any Muses used in the conflict. Conversely, if he chooses Hubris, the player checks off a box next to Pride. The idea is simple: the player has (up to) nine chances to prove himself to Fate. Eventually, the character will "fill up" 5 boxes of either Valor or Pride (best out of 9, you might say). It is a way to accrue one's decisions, and shape over time one's preference for following the rules of the immortals, or shaping the world according to your own rules. However, at this point, I'm stuck. I'm not precisely certain which way to proceed. That is, once the player achieves 5 "votes" in valor or pride for a given Muse, I'm not sure what the consequence is.
QuoteOne idea I have is that the Muse becomes fixed in place. Fate expects you to resolve that Muse, and you cannot accrue a greater Muse rating by "banking" Tricks. (You can, however, spend Tricks as attrition wears on your character, but you can never earn more back for that Muse.) Once you DO resolve the Muse through play, though, you may retire the Muse and earn an increase in the relevant virtue. So, if you had accrued 5 votes for Pride, you could then increase your character's Hubris rating permanently. While this might work nicely, I don't think it's properly tied to setting, or rather sufficiently tied to setting. For example, let's say you reached this point with a Sun Muse. You resolve the Muse and earn a Hubris increase. Now what? What does that event have to do with the Sun, and especially Apollo, who rules the Sun. How does your choice affect the setting, and how does the setting affect your choice. I'm still struggling with this issue.
QuoteThe other issue we discussed at length in last night's session was shuffling mechanics. We came up with an intriguing idea. Basically, in any given phase, you can choose between using your deck normally (i.e., as the rules are written currently) and employing a "deck action." A deck action would be a metamechanic to affect your cards or the cards of others in some way. Cosmos would force a players discarded cards to be shuffled back into the Fate deck. Chaos would force a player to discard his remaining Fate deck. Metamorphosis would force a player to EXCHANGE (i.e. "flip-flop") his Fate deck with his discard deck(s). Stasis would lock a discard pile, trapping cards within. The player would then discard into a new, secondary discard pile. Each of these are all-or-nothing actions. You don't use your Cosmos rating of 5 to force a player (or yourself) to shuffle only 5 cards back into your deck. Using Cosmos simply forces the player to shuffle ALL discarded cards back into the deck. I am sketching ideas for ways Urge ratings would come into play, though. Basically, I'm thinking of them as a Drama mechanic where players compare ratings to see who "wins" in conflicting deck actions, but players could "bid up" by spending Muses. There are many interesting possibilities here. You could, for example, use Stasis to "trap" a good set of cards, then use Metamorphosis to swap that discard pile with your Fate deck, then somehow unlock that new Fate deck and then play those good cards. One concern is the ability of player groups to "team-up" on the GMs deck, outnumbering his ability to counter their deck actions. Obviously the other concern is that this becomes complex and a bit overwhelming. We started getting dizzy thinking through possibilities! But, by and large, we thought the ideas were very interesting, and sound like a lot of fun. While I think this will appear in the game, it will appear as one or 3-4 "optional" rules for shuffling. (Other rules would be simpler. For example, you can shuffle for free at the start of each conflict, pay 1 muse point to shuffle during a conflict.)
Quote from: LxndrI had thought that "linked to a world" was meant to be symbolic. You want to become captain of that aethership, that means... well, some world. I don't know which one. Probably depends on WHY you want to become captain. Mercury if it's just pure commercial ambition, Mars if perhaps you want revenge on the current captain, I dunno.
Quote from: LxndrBy fulfilling a Muse (through you nine checkboxes), it feels to me like your character should have added something to the planet itself, even if it's only symbolic. The symbolic resonance is a MEANINGFUL one, and you are supporting the planet through your action.And by adding to the universe, you get a greater say in it.
QuoteOr so is my current stream-of-consciousness rambling.
QuoteFor example, let's say I make a character who's hell bent on avenging the the death of his brother, who was killed by Atlas in an aether-pirate battle. Now, does my vengeance have anything to do with Mars? What about Atlas or Atlantis? What the heck DOES my vengeance have to do with ANYTHING related to the setting?
QuoteI haven't been able, however, to wrap my brain around what, say, Saturn represents in terms of action and conflict. It's the Titan's gig, so perhaps destruction. But then, how is that different from Mars' violence?
Quote from: Matt SnyderFor example, I can easily see how the Muse of Mars is all about acting violent in times of war and vengeance. Cool, I get it. You get that Muses as a bonus when violence happens, when rage happens. That certainly fits with one aspect of the "what you do" in this game. I haven't been able, however, to wrap my brain around what, say, Saturn represents in terms of action and conflict. It's the Titan's gig, so perhaps destruction. But then, how is that different from Mars' violence?