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Chimera Creative
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Power levels
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Topic: Power levels (Read 3861 times)
Pilgrim
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Posts: 76
Power levels
«
on:
September 07, 2003, 08:07:03 PM »
Matthew,
Is there any chance we can get power levels ranging from typical human, to nymph, to monster, to demi-god, to godling? Something that helps rough out the power levels of the opposition would help a great deal with the playtest, as well as judging what level of opponent to throw at the PCs.
Thanks,
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Bowden "Trey" Palmer | trey DOT palmer AT Golf Mike Alpha India Lima DOT Charlie Oscar Mike
Exos integro, sugiliato curatio, y femellas amo cicatrix.
Matt Snyder
Moderator
Member
Posts: 1380
Power levels
«
Reply #1 on:
September 08, 2003, 05:51:32 AM »
Sure, here's one a run down of some Power ratings for various entities. These can vary according the GM's needs, of course:
Normal "sleeper" human: 2-3
Aware (NOT archon) human: 4
A minor titan spawn (harpy or something similar): 6
A major titan spawn (hydra): 10
An Atlantean corsair crew: 8
An Atlantean corsair captain: 10
An aether storm: 8-12
A titan (like Atlas): 15
An eternal: 16+
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Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
Pilgrim
Member
Posts: 76
Power levels
«
Reply #2 on:
September 08, 2003, 06:07:30 AM »
Thank you!
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Bowden "Trey" Palmer | trey DOT palmer AT Golf Mike Alpha India Lima DOT Charlie Oscar Mike
Exos integro, sugiliato curatio, y femellas amo cicatrix.
Pilgrim
Member
Posts: 76
Power levels
«
Reply #3 on:
September 15, 2003, 05:34:35 PM »
Matt,
I've been playing around with power levels a bit and noticed a gap between the aether storm and titans. Is that deliberate on your part?
Just curious,
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Bowden "Trey" Palmer | trey DOT palmer AT Golf Mike Alpha India Lima DOT Charlie Oscar Mike
Exos integro, sugiliato curatio, y femellas amo cicatrix.
Matt Snyder
Moderator
Member
Posts: 1380
Power levels
«
Reply #4 on:
September 15, 2003, 06:37:31 PM »
I'm not sure what you're asking. Can you clarify?
Aether storms Power ratings vary greatly, depending on the area and dramatic need. They are, in effect, the actions of a "dead" Titan and Eternal, so the sky's the limit, so to speak. The aether is capable of epic destruction. Adjust Power levels accordingly.
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Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
Pilgrim
Member
Posts: 76
Power levels
«
Reply #5 on:
September 16, 2003, 11:38:30 AM »
Actually, I'm asking about the gap between the upper limit of the aether storm (12) and the titans (15). Was that a deliberate choice?
On a related note, what would the power value range of a world be? 20? Or more? This can be important given that their primarch's can weild them as a talisman (and a darn good reason for keeping a low profile until you've acquired more power), and since the power of a Eternal can be 16+, this can mean drawing the attention of an Eternal on his home ground is a
bad
idea.
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Bowden "Trey" Palmer | trey DOT palmer AT Golf Mike Alpha India Lima DOT Charlie Oscar Mike
Exos integro, sugiliato curatio, y femellas amo cicatrix.
Matt Snyder
Moderator
Member
Posts: 1380
Power levels
«
Reply #6 on:
September 16, 2003, 12:04:08 PM »
Quote from: Pilgrim
Actually, I'm asking about the gap between the upper limit of the aether storm (12) and the titans (15). Was that a deliberate choice?
Oh, I gotcha. Well, the power list is merely a tool for playtesting GMs. By all means, adjust to your whim and need.
I made the "max" storm power lower than a Titan's rating because the impersonal Aether typically isn't as important as a character with emotions, like a titan. Therefore, titans are more powerful because they're more likely to be involved in climactic resolutions, whereas aether storms are more likely to be complications along the way.
Quote
On a related note, what would the power value range of a world be? 20? Or more? This can be important given that their primarch's can weild them as a talisman
Yes, an Eternal might have a Power of, say, 18, while the world could have even more -- perhaps up to 20. I need to playtest some of this, of course.
Quote
... since the power of a Eternal can be 16+, this can mean drawing the attention of an Eternal on his home ground is a
bad
idea.
Precisely. You're going to NEED powerful Muses to even try.
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Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
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