Forum changes: Editing of posts has been turned off until further notice.
Started by Pilgrim, September 11, 2003, 02:33:13 PM
Quote from: Matt SnyderYes, these would certainly be found about the aether, though not on the scale like that of Atlantis. Call them "islands" on the sea of the aether. They might earn neo-mythic names, too. Like "Crete Minor" or something similar.
Quote from: Matt SnyderAs for comets, I hadn't actually thought of them! Such celestial bodies could indeed be part of the setting. I'd make them an aether event of portence and strangeness. They might even have weird influence on mechanics. So, rather than have Power themselves, they instead affect the rules in unpredictable ways when characters partake in conflicts near the comet. So, maybe they'd declare a secret, randome trump. Just brainstorming. Have some fun with it!
Quote from: Matt SnyderThis raises a good point. The setting will be explained to player and GMs in the book. But it remains only and ever a launch point from which players and GMs leap into story. There is no metaplot -- you as players create plot in play. I present the universe "as is," and then strongly advise GMs to go nuts. The book will present the Eternals as in charge of the individual worlds, for example. But from there, who knows what happens. Maybe the Titans take over. Maybe the Players Characters do. It's your world, have a blast. If you want comets and rock islands, by all means do it!
Quote from: LxndrI'm more interested in comets. Astrologically speaking, asteroids were pretty much considered non-entities until the telescope, but comets were considered to be huge, horrible, ground-breaking, earth-shattering things.
Quote from: PilgrimGreek: ouranonesoi