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Started by Matt Snyder, September 10, 2003, 05:36:11 PM
Quote from: Matt SnyderYou use them to "trump in" in a given conflict. You spend a point of Valor or Pride, and the suit you play (i.e., the Urge you use) becomes trump, and other suits are screwed if they come up against trump in the conflict. (Hey, Mike, I finally figured out how to work trump into it to my liking! Yay!) In effect, players with other suits can win against the trump suit. Note, however, that player with the same suit are also trump!
Quote from: Matt SnyderWhile I like the direction, I'm still unable to come full circle and explain the difference between Pride and Valor. That is, what do these rules have to say about the game's premise (which is: "Whose world will you live in -- the one made for your, or the one you make yourself?). While I'm happy with the "equity" between Pride and Valor, I can't yet wrap my arms around the significance of each as they relate to your character and the setting. . . .
Quote from: Matt SnyderAnother idea: I'm thinking of having GMs create "star charts" for their campaigns. They either come up via fun card techniques, or simply assign, ratings and trumps for the various worlds. It'd be sort of like setting up a horoscope for the universe. The ratings are Power ratings for each world, maybe even a "permanent" trump suit for the world. They become the default rating for "doing stuff" on that world that challenges the Eternal in charge, or challenges mortals reality on earth, for example. So, if the player characters need to find the nearest aetherport, they might have to enter a conflict against the world's power, for example.
Quote from: Matt SnyderNow, the interesting part that I haven't yet figured out is how to tie each world's rating to a player's Muse for that world. So, if I have a character with a Muse tied to Mars, and Mars' power is 10, what does that mean? Can I use Pride and Valor to do something funky with that rating? Maybe try to challenge the primacy of Ares himself? Still working on that bit, and it seems to be the main missing link thus far.
QuoteAnd last but not least, what happens if the PC resolves the muse while he or she still has Pride or Valor Trumps when its resolved?
Quote from: Matt SnyderI gave this issue some more thought, and I've come up with some solutions I'm excited about. Here's how it will work:When a player has accrued Pride and/or Valor, they become "trump in" tokens. Given enough of these, the player can challenge the nature of a given world. He can take two paths, based on whether he's using Pride or Valor. With Pride, an Archon can challenge the primarch of a given world (normally, an Eternal). Should he win this massive conflict, he may assume primacy of the realm. Epic stuff, this. Basically, he rules the world, and defines the way it works. The world becomes a Talisman under his control. He can now use the world (say, Mars) as a weapon/aid/whatever. Wow! He also, therefore, defines the "rules" of that world, but he also has to keep in mind the responsibility of his power. And, without a doubt, he will be challenged.With Valor, an Archon can take a different approach. Instead of challenging the world and its primarch, he champions the world. (I struggled with this a bit, but decided he has to win a conflict just as the Pride-using Archon would. However, here the Archon isn't usurping, but rather being tested.) Should the archon win the cosmic contest, he becomes a champion of the world. His prize? Immortality. So long as he remains within the influence of that world (generally meaning he's physically ON the world), the archon ignores the rules of death and oblivion. He may even become wiped out, having 0 in all characteristics. But, he can still operate (if feebly) using his Fate deck.With these two ultimate struggles, I think I've finally tied the player characters to the setting. Now to make it all work -- there will be some details to address. For example, how does the conflict to usurp/champion work, and what are the Power ratings and Trumps like for the world (and its Eternal lord).
QuotePilgrim, to answer you question about trump. Yes, trumps automatically win against DIFFERENT suits. Against the same suit, you use the usual rules to compare Fate values. Players who use that suit are also considered to be using Trump. Only 1 trump suit (Urge) can be set in a phase. If multiple players bid for trump, a bidding war begins. Whoever bids the most Pride/Valor wins the right to name trump. It should be pretty easy to manage the "actual" or "judged" trump with a separate area on the character sheet.QuoteAnd last but not least, what happens if the PC resolves the muse while he or she still has Pride or Valor Trumps when its resolved?The player keeps Pride/Valor in a single, "common" pool. Once "judged," valor/pride is NOT tied to the Muse from which it came. The player merely has Pride and/or Valor. He does not have "Mars Muse Valor." Just "Valor."