Forum changes: Editing of posts has been turned off until further notice.
Started by jburneko, September 12, 2003, 01:50:34 PM
QuoteOne option I had considered was setting the game No When. That is, The Asylum represents a mixture of our fears and worries about the worst elements of psychiactric history regardless of whether those elements ever co-existed. I'm kind of thinking about Tim Burton's portrayal of Gotham City. Clearly, all the modern technologies and amenities are available but the people dress and talk like it's 1945. My fear would be that if I made reality itself too surreal then the contrast between the Humanity sapping falseness of the dellusion world wouldn't stand in high enough contrast.
QuoteProt also presents a nifty paradox: the act of helping others to return to the 'real world' reinforces his own delusional reality.