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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 73 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Spreading the Indie Virus  (Read 1635 times)
Bill Cook
Member

Posts: 501


« on: September 17, 2003, 04:21:49 PM »

I had a very rewarding game session last Saturday.  My group plays 1st ed. AD&D.

Highlights
    [*]Witnessed an unprompted shift to a more selfless, strategy-based approach by a risk-aversive power gamer.
    [*]Used scene framing to fast forward through mundane sim exploration.
    [*]Was able to free my mind to react to player probing by hooking them in.  (Mainly because I forced myself to read the module through to the end, visualizing each potential scene.)
    [*]Freely spun 2 scenes as character exploration of situation.  What was most notable is how each player had something to add.
    [*]Gave a brief promotion of 3 indie games I picked up at the Forge.  Now they're talking about running a game of Sorcerer after this module is finished.  Which is great, because Mike Holmes is right: I need to catch up.  And if my group wants to lead the way, that's even better.
    [/list:u]

    I wanted to mention an underlying dynamic I've noticed that I feel helps to contribute to the well being of our group.  One of our players shared a video of a sports event he participated in before we got started.  Another player and I had an e-mail argument in which he said some insulting things; my response was to apologize and wait.  He warmed up a little slowly that night, but shortly later, he was leading the interaction.

    And when a player wiled away his boredom while focus shifted to others, I was laughing instead of irritated since he was reading that Sorcerer manual I bought:)
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