Forum changes: Editing of posts has been turned off until further notice.
Started by Paul Czege, September 23, 2003, 04:27:36 PM
QuoteBenedict only distributed 9 points (6+3). What happened to the remaining point?
QuoteI'm not sure whether that's purely process (a) or process (b) in your question. What do you think? If it's a little bit of both, is it problematic?
QuoteI've been racking my brain over this question for two weeks. Because unless we're going to define them to a greater extent than the rules would have us do, which is what we did for the sidekicks superhero game, an EPICS character is very, very different from what we're used to. Consider that if we stick to the rules, chargen won't have specifically defined any of the races of the player characters, or their professions.
QuoteHere's my question, though: Where do you draw the line on this kind of thing? What are the limits on the power a player has over the game world? Imagine a player who, every ten minutes whether his character is in a scene or not, defines a new facet that has large-scale impact on setting, situation, and theme...or is just plain cryptic:
Quote"Just so you know, Stevie doesn't remember anything that happened to him between the ages of five and eight."
Quote"When the aliens invaded, Stevie had already been released from Compton. But his former cellmate was killed."
Quote"Don't talk to me about impropriety! I've seen your signature in the Mannheim Guestbook!"
QuoteIn game sessions where very exact natures and occupations are required, make them a requirement of the character's Role and then make the players pick from the Roles that you have created... Yeah, that's a powerful strategy. I think it's not well-conveyed by the game text though. Actors are instructed to "think about...story needs" in choosing their Roles, and Directors are described only as providing "ideas." Thanks for describing it.