Forum changes: Editing of posts has been turned off until further notice.
Started by Clinton R. Nixon, September 23, 2003, 04:52:14 PM
QuoteClinton Nixon wrote: "After making up several characters, I thought to myself, "Man, these guys are almost cool." Almost because they genuinely suck at task resolution."
QuoteClinton Nixon wrote: "So what's up with the careers, uncle Jeff? They don't mechanically get in the way of making a beat-type wondering young alien, out to see the stars. They do, however, get in the way visually. If my character's already got a career under his belt, why's he got to leave it?"
QuoteClinton Nixon wrote:...but why's a Guild Merchant on the road?"
QuoteClinton Nixon wrote: "...the idea of a character with a 50 in an attribute isn't so outlandish. It's pretty out-there, but it could happen. This means automatic critical success when that guy gets a master-level skill. I don't want to recommend attribute caps, but this should be noticed."
QuoteClinton Nixon wrote: "Now, the low beginning attributes wouldn't bother me if you could increase attributes, but you don't in Orbit (at least not by the author's preferred advancement system, which I also prefer). As you can't, the average character will eventually get a good chance of critical success with skills under one and only one attribute."
Quotexiombarg wrote: "I also found the careers kinda odd. Felt sorta a bit too much like classes in D&D, but perhaps that's my own prejudices talking.
Quotexiombarg wrote: "I really like the Arach. Are they exempted from the Wundershen? It seems to heavily imply that to leave the Hive is rare. Yet, if they're League members, they HAVE to go, right? What's up with that?"
QuoteClinton Nixon wrote: "If it's impossible (unless your character has a 38 or above in the appropriate attribute) to get a %Learn roll from a Gonzo Failure, why's the rule there?"
QuoteClinton Nixon wrote: "In the preferred advancement system, is there any way to increase an attribute?"
Quote from: JSDiamondQuoteClinton Nixon wrote: "If it's impossible (unless your character has a 38 or above in the appropriate attribute) to get a %Learn roll from a Gonzo Failure, why's the rule there?"You're right, but only if the character is only competent at that skill.When considering the possibility of a Gonzo Failure (or any critical success choice action) the progression looks like this:Min stat and corresponding min level of skill required to achieve a critical success:51 Familiar38 Competent26 Expert17 Master
QuoteBased off some rough numbers, this benefits approximately as many people as recent tax cuts, which is to say a small number of people who are already very well off. Considering that, what's the point of having the rule there if most characters can't use it?
QuoteClinton Nixon write:A player can't get a %Learn roll unless his player's skill is Competent or less.
Quote from: JSDiamondPlease tell me if I'm on the right track: Is what your're asking more to do with how many players will be able to roll 51+ under their character's TN?
QuoteClinton Nixon wrote: "why's the rule about getting an automatic %Learn roll there if it can't really be used?
Quote from: JSDiamondDid I get it?
Quote from: JSDiamondI see your point. In fact, I did have an "01" crit rule exception in there originally. But it reminded me too much of a D&D house rule, so I took it out. What I'm thinking (that would work exactly the same way) is that rolling *exactly* your character's TN could substitute as that elusive critical.
QuoteAnd, you wouldn't have to fix your tables! It could be 1-10 rather than 0-10. ;-D