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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 70 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: a mean combo  (Read 1265 times)
Ashren Va'Hale

Posts: 427

« on: September 28, 2003, 01:22:54 AM »

tonight my character pulled a great move in a series of fights. In the first he pulled a great defensive duck and weave after rolling for both acrobatics and body language and picking up 10 more dice from those skills and then he thwacked his opponent right in the base of the skull. after this fight he ducked and weaved using the same skill combos for 8 extra dice and clobbered a guy first on the side (armor soaked it up though) and then fainted from a blow to the knee to a debilitating blow with a mighty groin hau (zone 6) that resulted in pain: all, Shock: all. Anyways, having an agility of 8 and a perception of 6 with both acrobatics and body language at low numbers (6/6) made for a wicked boost to his combat pool (currently at 18). he could theoretically add a total of 14 more dice to his pool for a total of 32 with a stance bonus. Now thats just wicked as all hell.

I was wondering what anyone else may have experienced with these skills and how they have used them and to what effectt.

Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
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