Forum changes: Editing of posts has been turned off until further notice.
Started by Brennan Taylor, February 04, 2004, 10:12:11 AM
Quote from: Clinton R. NixonOtherwise, this is pretty easy, but I also come from a religious background, so ideas leap at me. I imagine playing this with my current group would not work at all. Grr. Now to find ex-religious or religiously-liberal people that would enjoy this, as I think it rocks.
Quote from: Clinton R. NixonI don't want to get off subject too much - Vincent, maybe splitting this into a "Religion and the game" thread might be a good idea - but, yes, I think many close-minded gamers will get turned off my this.
Quote from: Clinton R. NixonAnyway, my bet is that this game will be considered more offensive than kill puppies for satan, which is awesome.
Quote from: inthisstyleThat will be really funny, and I think you might be right. This game subscribes to a very rigid religious worldview, and also deals with a very conservative religious community, not always in the most flattering light.
Quote from: LibrisiaPlaytesting: I hate making characters. Really. Hate it. So, if I'm going to take the (for me) huge amount of time and effort to play a character, I want to know that we're not going to just play for a few sessions and say, "Hey Vince, we playtested that for you. It was cool!" and then never play again. Brennan likes to diddle around and try things out. If I'm going to go to the trouble of playing, it better be long term. Like having ... well, nevermind, I might offend the moderators with that analogy.
Quote from: lumpleyEverybody in the history of writing roleplaying games has said that you really ought to make an exception for my game, because it's not like all the others. Can I bring myself to say it too?...Not quite. Not out loud, not yet.
QuoteDogs in the Vineyard is set in a fictionalized, fantasized frontier region, with demons, monsters, magic, and a supernaturally charged landscape. The PCs are like circuit preachers, missionaries and marshalls - they travel from congregation to congregation, holding the "vineyard" together both socially and spiritually. They're responsible for the faith of the communities they visit, which will often mean identifying, getting to the heart of, and resolving the sins of the community members.
QuoteYou know how usually the GM gets to have God as an NPC? Not in this game. In this game, you the player are responsible for your own PC's religious experiences, with some clearly defined mechanical options and no oversight from the GM or anybody. Which will mean that you're responsible for judging your character's righteousness, with a totally free hand and like I say no oversight. If you say that your character's conscience is clear, God agrees with you. If you say that your character has sinned, so he has, and you decide yourself if he can make amends and how.
Quote from: LibrisiaPlus, I've got another character in Deadlands who's already doggy-sounding - except she's dead and not religious. :-)