Ok, this is embarrasing, I should know this...
I am convinced that somewhere I have read that when you match dice as the resolver, you can CHOOSE to match against nothing. That is:
Winning side dice (marked with a W): W6, W2
Losing side dice (marked with an L): L4, L1
Possible matches:
1) W6/-, W2/-, -/L4, -/L1 = Resolver gets a 6 pt and a 2pt inspiration, losing side gets a 4 pt and 1 pt.
2) W6/L4, W2/L1 = Resolver gets a 2pt and a 1 pt inspiration, losing side gets nothing.
3) W6/L1, W2/L4 = Resolver gets a 5 pt inspiration, losing side gets a 2 pt inspiration.
4) W6/-, W2/L4, -/L1 = Resolver gets a 6 pt inspiration, losing side gets a 2 pt and 1pt inspiration.
Plus a couple more options...you get the idea. This was called into question in another thread (http://www.indie-rpgs.com/forum/index.php?topic=21132.msg218907#msg218907) when I rashly proposed it publicly. So, here is the question...are matches 1 and 4 above legal?
Tony can correct me if I'm wrong but to my understanding and the way I have always played, NO, 1 and 4 are not legal.
Jesse
I've always thought you had to match dice if there were still dice left to match. Only the side with more dice would end up with unmatched ones. I could be wrong, of course.
Andrew and Jesse are correct. You have to match when you can. In the case of your example, #2 and #3 are your only options. I tend to prefer #3.
If there are three or more sides, it is legal to match losing dice from different sides against each other. So, if I have the following:
W) W6,W4
LA) LA5, LA1
LB) LB4, LB3
LA5/LB4, LA1/LB3, W6/-, W4/- = Winner gets a 6 and a 4, Loser A gets a 1, and Loser B gets a 2
Split conflicts can be inspiration bonanzas.
Quote from: Eric Sedlacek on August 29, 2006, 07:37:43 PM
Andrew and Jesse are correct. You have to match when you can. In the case of your example, #2 and #3 are your only options. I tend to prefer #3.
I stand corrected. Who knows where I picked up this little bit of inaccuracy, or how many people I have contaminated with it.