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Independent Game Forums => Muse of Fire Games => Topic started by: TonyLB on April 08, 2005, 10:47:16 PM

Title: How To: Interpret Charitably
Post by: TonyLB on April 08, 2005, 10:47:16 PM
... or 'How I learned to stop worrying and love the bomb.'

Capes gives all players tremendous freedom to contribute to the Shared Imaginary Space.  Players don't have to justify anything and they don't have to explain anything.  In most cases they just say that something happens, and it does.  This gives them the power to do things that look, at first blush, stupid, counter-productive or outright spiteful.

If you go with your first reaction, and assume that the other player is, in fact, being stupid, counter-productive or outright spiteful, you guarantee two things:[list=1]
Title: How To: Interpret Charitably
Post by: TonyLB on April 08, 2005, 10:48:08 PM
So I'll toss out some examples.  I'll be interested to know whether people find these useful, and particularly interested to see how-to's from other players and their actual play experiences:

Hell in a handbasket
Motive:  Explore a dystopian, police-state situation
Technique: Something terrible goes wrong, and the government cracks down, particularly against super-heroes.
Goal:  An oppressive situation in which the heroes can be rebels and saviors.
Discords:
Title: How To: Interpret Charitably
Post by: TonyLB on April 08, 2005, 11:01:30 PM
Urggh... "Chew the scenery" isn't even an Acceptance.  More of a "make your own fun" thing.  This is tricky stuff folks.   I knew I was trying to do it, and I still got it wrong.  Let me try again:


Can't... stay... sane... much... longer...
Situation:  Narrative continuity has completely broken down.  Crazy, inconsistent stuff is happening left and right.
Outcome:  The craziness drives the conflict of the characters, and their reactions to it become the story.
Strategy:  Two Goals:  "Don't give in to insanity" and "Discover the source of the madness."
Example:
Quote"And then the giant greyhound comes running down the road, barking wildly at you!"
"No... it's not real... just a figment of my imagination.  That giant greyhound must really be... a BUS!  I leap back to the sidewalk just in time to avoid being run down.  We must find an antidote for Professor Hypnos's Umbra-Gas before the entire city loses touch with reality.  But how can we do it, when we can't even trust our own senses?"
Title: How To: Interpret Charitably
Post by: John Harper on April 11, 2005, 02:16:25 PM
Not much to add, Tony, except to say that this is looking good. I love all of the great toolbox stuff that you're making for Capes and this one promises to be a fine addition.
Title: How To: Interpret Charitably
Post by: TonyLB on April 15, 2005, 07:47:29 AM
Beat you until you beat me back
Motive: Set up an opposing player to achieve a massive come-back
Technique: They put your character in a terrible situation, immediately and unilaterally, often when they are losing the relevant Conflict.
Goal: When you get a narration you get out of all that, because your character is just that cool.
Discords:If you assume that the other player wants to keep you in chains, and that you have to go along with that plan, then this is a sleazy, underhanded attempt to grab victory by fiat, rather than earn it.  This is particularly galling when they are narrating a Conflict where you are mechanically beating them.
Benefits: If you recognize that these difficulties are created to be overcome then you have an open invitation to do some really cool superheroic stuff.
Example:
QuoteAdam (playing Doc Terrible):  Okay, I roll my side of "Destroy Midnight up to a 4.  You've got seven, so you still control.  As Midnight charges forward, robotic chains lash out and clamp onto his wrists and ankles.  He is hoisted into the air.  Millions of volts of electric current surge through him.  He screams in agony, then sags.  And then...."
Brian (playing Midnight):  Doctor Terrible cackles.  "Now, with you out of the way, I will be the Guardian of the Orb of Decency."  Midnight raises his head, his eyes fiery and furious.  "You will never have the Orb," he says, "It stands against every facet of your evil.  And so do I!"  With a shout he rips the chains out of the wall.  Whipping one hand around, he lashes a chain around Doc Terribles neck and starts dragging him close.  "We finish this... now!"