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Archive => Indie Game Design => Topic started by: JMendes on February 21, 2006, 04:43:20 AM

Title: [Project Senate] Need feedback on GM guidelines
Post by: JMendes on February 21, 2006, 04:43:20 AM
Hey, all, :)

As noted in the central thread (http://www.indie-rpgs.com/forum/index.php?topic=18422.0), version 4 of the game design document for Project Senate has been posted here (http://pwp.netcabo.pt/0167757301/senate_v4.htm).

This version now includes Game Master Guidelines (http://pwp.netcabo.pt/0167757301/senate_v4.htm#_Toc128271681).

Thing is, I'm not really happy with the way they turned out. In some cases, I feel they're way too vague, and in others, way too procedural.

I want to know if anyone has an opinion regarding this.

Thanks for your thoughts. :)

Cheers,
J.
Title: Re: [Project Senate] Need feedback on GM guidelines
Post by: Troy_Costisick on February 22, 2006, 09:29:16 AM
Heya,

Things look okay.  Obviously, playtesting will be needed.  How it will really work can only be revealed in Actual Play.  So that's your next step to test this part of your game, I think.  I'd avoid using the words "fairness" and "balance" in game design.  They mean so many different things to so many people and are way to vague in this case to add anything to what you're trying to get across.  I'd just start in with tell the GM what to do.  Let the social contract take care of fairness. 

Peace,

-Troy
Title: Re: [Project Senate] Need feedback on GM guidelines
Post by: JMendes on February 23, 2006, 02:34:19 AM
Hi, Troy, :)

Thanks for your comments. As it happens, we have a mini-marathon playtest planned for this (extended) weekend, staring Friday night and ending some time Tuesday. I'll post about it in Actual Play sometime afterward.

Interesting point you make on leaving "fairness" out of game design and I suppose you're right. I'm curious, though, why blanket that onto "balance" as well?

Cheers,
J.