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Inactive Forums => Burning Wheel => Topic started by: ffilz on March 05, 2006, 10:06:29 PM



Title: Does anyone have the scripting sheet download available?
Post by: ffilz on March 05, 2006, 10:06:29 PM
I've read all about the loss of the old download area. It looks like the scripting sheet hasn't made it back up yet. Might there be some way for me to get it? I'd also love to see one of the sample adventures if they were available somewhere.

Frank


Title: Re: Does anyone have the scripting sheet download available?
Post by: ffilz on March 05, 2006, 10:29:02 PM
For what it's worth, I did find some of the old PDFs on the Wayback Machine (http://web.archive.org). Though it looks like what they have archived are old documents for 1st ed.

Frank


Title: Re: Does anyone have the scripting sheet download available?
Post by: rafial on March 06, 2006, 12:24:32 AM
Hmm.... I can't get the upload option to work at the wiki (keeps telling me I'm not logged in), so I'm temporarily hosting the revised scripting sheet and the DoW sheet here:  http://3roses.com/games/bw/


Title: Re: Does anyone have the scripting sheet download available?
Post by: Lance D. Allen on March 06, 2006, 09:56:22 AM
Ha! I was just looking for these myself during our Saturday game, because I kept making comments about such thing not countering another, and Lx kept saying yeah it did, in the revised. He had the old scripting sheet laminated, but no copies of the revised sheet, and I couldn't find it on the wiki.

Thanks for the temporary host, Rafial.


Title: Re: Does anyone have the scripting sheet download available?
Post by: Thor Olavsrud on March 06, 2006, 02:54:55 PM
Both the Fight! and Duel of Wits scripting sheets have now been added to the Burning Wheel Wiki (http://www.burningwheel.org/wiki/index.php?title=Downloads). Thanks for the assist rafial


Title: Re: Does anyone have the scripting sheet download available?
Post by: ffilz on March 06, 2006, 03:40:30 PM
Thanks everyone for providing.

I'm looking forward to my first Burning Wheel game. We've got some cool characters shaping up, and the skeleton of an interesting campaign (I need to start fleshing things out a bit - but we had a nice "what do we want the campaign to be about?" brainstorm before creating characters).

Frank