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Independent Game Forums => one.seven design => Topic started by: Willow on September 30, 2006, 07:21:04 AM

Title: Magic in Agon?
Post by: Willow on September 30, 2006, 07:21:04 AM
From what I can recall from the Iliad and the Oddessy, oh, who am I kidding? Hercules and Xena, sorcerers are all over ancient Greece.

Evil sorcerers are easy to model: the various NPC powers can easily model spells.

PC sorcerers are a more difficult problem.  The easiest way I suppose would be to make magic a prop for the basic ability uses- your hero has a high Lore or Cunning or Spirit or whatever *because* he's a sorcerer.  (That magic missile spell?  Works just like a Javelin.  Know how to shoot bolts of eldritch energy?  Works just like a bow.  They use the same skills and everything!)  This also works well for Creative abilities.

What I think I'm really looking for is something cool with heroic traits to give extra options for maybe Spirit or Insight (perhaps with some sort of impairment cost.)  Ideas?

Title: Re: Magic in Agon?
Post by: John Harper on September 30, 2006, 09:05:49 PM
Hey Willow,

That's how I'd handle PC magic, too. I wouldn't go crazy with impairment costs and such for heroic traits, though, unless you want to really change the landscape of competition between PCs.

Something like "Speaker to the Dead" might be a cool heroic trait to boost Lore and Spirit.
Title: Re: Magic in Agon?
Post by: Shreyas Sampat on October 01, 2006, 03:05:19 AM
I haven't thought this through, but once I tossed around the idea of having characters make single-use weapons with unusual properties (use the monster abilities as a guide maybe), to imitate D&D spells. (That's obviously not your inspiration here, but I wanted to throw it out somewhere.)