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Independent Game Forums => Stone Baby Games => Topic started by: Parthenia on August 24, 2007, 04:16:58 PM

Title: Actual Play Reports
Post by: Parthenia on August 24, 2007, 04:16:58 PM
This is actually a demo report, but thank you Clyde for posting it. Bittersweet.
http://www.indie-rpgs.com/forum/index.php?topic=24603.0 (http://www.indie-rpgs.com/forum/index.php?topic=24603.0)
Title: Re: Actual Play Reports
Post by: Hans Otterson on June 08, 2009, 02:20:48 AM
I'm going to be running a game of SAJ at Go Play NW later this month, and in all the AP I've found I haven't been able to answer this question (I'm downloading the Bear's Grove AP as I type, so that may answer it):

In a one-shot, is it recommended to reduce to number of goals the players create in an effort to get to play (everything-as-play notwithstanding)? I ask this because I believe the slot of time I have to run it in is 2 1/2 hours long, with 4 players, and it seems to me that having each player coming up with 9 things minimum (3 Goals-Motives-Tasks) in addition to Attributes and Relations will take a significant bite out of our time.
Title: Re: Actual Play Reports
Post by: Parthenia on June 08, 2009, 12:38:27 PM
With a one session, 1-2 goals and a reduced number of motives and tasks works well. One goal can be large and over-reaching (like escape, rebellion, etc) and one goal can be smaller (like get new shoes, tell someone I'm sweet on her.)

Let me know how it goes!

Julia
Title: Re: Actual Play Reports
Post by: Hans Otterson on June 09, 2009, 03:05:39 AM
Thanks for the suggestion. I know it's old news, but the lecture you gave that Sam recorded was simply awesome, by the way.