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Independent Game Forums => Muse of Fire Games => Topic started by: 5niper9 on October 07, 2009, 10:19:50 PM



Title: [Capes] Importance of abilities on the narrative level
Post by: 5niper9 on October 07, 2009, 10:19:50 PM
Hey there,
I'm wondering how important the names of the abilities are for the feeling of the game. I'm asking this because I'm writing on a small scenario for Capes and have several interesting characters and juicy conflicts. Since I'm lazy I wonder whether I should write all characters from scratch or just use some templates and focus on the exemplars and the free conflicts.

What do you think?
Best,
René


Title: Re: [Capes] Importance of abilities on the narrative level
Post by: Jumanji83 on October 10, 2009, 09:22:51 PM
In my experience, the Styles are the more flavorful abilities. Stuff like "Hit it with a wrench" or "Casually overpower mortals". I suppose you could mostly use the Clicks and Locks as they are and change just a few abilities, for flair.