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General Forge Forums => Publishing => Topic started by: Jack Spencer Jr on November 15, 2002, 04:50:49 PM

Title: active vs passive entertainment From Mainstream: A revision
Post by: Jack Spencer Jr on November 15, 2002, 04:50:49 PM
This was in the Mainstream A revision thread, but as that thread is now closed, I've started a new thread.

One thing that seems to be overlooked in this discussion which I think should not be is that RPGs are very different from comic books. That is, COmics are a fairly passive entertainment. You buy the book, you read the book, you put the book in an acid-free back with an acid-free backboard and put it in a box for safe keeping and that's it.

RPGs are a more active hobby. It's more akin to modeling in that effort is expected from the hobbist. You don't just sit down and play an RPG, like you play a boardgame or a video tape. There is preparation involved. Even the act of playing requires effort.

This is one thing about RPGs that keeps it out of the mainstream, I think. Like Raven had said. People like watching sports, not playing. We're a society of voyeurs, it seems.

This said, I do still believe that there is a potential market in the mainstream that is thus far untapped, it's just not quite so big since more people seem to prefer passive entertainment.
Title: active vs passive entertainment From Mainstream: A revision
Post by: talysman on November 15, 2002, 05:14:25 PM
I think this is a valid distinction -- comics are passive, rpgs are active -- although maybe there are fewer voyeurs than we think. it's true that most people are too tired after work to involve themselves in an interactive form of entertainment and prefer plopping down in front of the tv or leafing through a magazine; still, there are an awful lot of crafts and hobbies out there for the weekend. there are dolls and miniatures fanatics, scrapbookers, people who like to cook an occasional fancy meal, people forming their own garage bands. I think just about everyone out there has something they do that's a step above staring at the tv (even if it's just popping onto a web forum to talk about their favorite tv show.)

so I really don't think it's the active nature of rpgs that makes it a marginalize hobby.
Title: active vs passive entertainment From Mainstream: A revision
Post by: Ron Edwards on November 15, 2002, 05:23:11 PM
Hi Jack,

The general issue you're raising, I believe, is that role-playing cannot hope to capture a certain number of people out there.

That works for me. In the Promotion (http://www.indie-rpgs.com/forum/viewtopic.php?t=4260) thread, I mention one category of folks that simply aren't going to be involved in role-playing no matter what the content is. Without getting into the whole active vs. passive thing, I think that these folks exist.

I don't really see, however, that it's much of a concern. You wrote,
"... I do still believe that there is a potential market in the mainstream that is thus far untapped, it's just not quite so big since more people seem to prefer passive entertainment."

And I agree. As long as no one gets some starry, glazed look in his eye and says, "OOooooh, we can get everyone to role-play," then all's well.

Best,
Ron
Title: Passive vs. Active vs. Other Entertainment
Post by: Le Joueur on November 15, 2002, 05:56:07 PM
Quote from: Jack Spencer JrOne thing that seems to be overlooked in this discussion, which I think should not be, is that RPGs are very different from comic books. That is, comics are a fairly passive entertainment.

RPGs are a more active hobby. It's more akin to modeling in that effort is expected from the hobbyist. You don't just sit down and play an RPG, like you play a board game or videotape. There is preparation involved. Even the act of playing requires effort.

This is one thing about RPGs that keeps it out of the mainstream, I think. Like Raven had said. People like watching sports, not playing. We're a society of voyeurs, it seems.
I've been toying with some interesting thoughts I've had ever since I read an argument that you can't really give a game a decent review until you've played it.  The author pointed out that a role-playing game is not the book.  I go so far as to say it's not any of the equipment, locations, or ideas.  I think what it is, is a practice of mutual engagement.

We aren't really writing rules, like in football (and sorry, guys, people do play sports; for example touch football) we're creating practices.  That's where I see a lot of role-playing game design fall down.  It gives rules to limit actions, a number of 'tools' to use in play, but almost nothing (short of poorly written fiction) to talk about what play is.  That's the approach I've been taking lately; I ask myself, "What do I expect them to do?"  Rather than "What could go wrong that needs to be prevented."

So I guess I'd break things into three modes of entertainment:[list=1]
Title: Re: active vs passive entertainment From Mainstream: A revis
Post by: wyrdlyng on November 15, 2002, 10:40:47 PM
Quote from: Jack Spencer JrWe're a society of voyeurs, it seems.

All it really takes is a flip through the current popular network television programs to illustrate this point. What is "reality tv" but watching other "real people" (meaning non-actors) doing things?

But this can be a good thing... perhaps. If many people learn by watching another do it then perhaps the ideal "what is roleplaying" learner would be an elaborate example of active play. A game in which characters are encouraged to take the initiative and help guide the story would work best. Even possibly something along the lines of the replay books (http://www.z-builder.com/trpg/intro.shtml#glossary), or something similarly illustrated, that are prevalent in Japan.

Quote from: FangReactive
The entertainment comes and engages you; you interact, but it is the entertainment 'thing' that is the center of the action.

It could be argued that part of some players problems with roleplaying, as far as establishing a good group dynamic, stems from which of these three modes they expect roleplaying to be.

Some players, often newcomers to the hobby, play Passive. They sit back, watch, and stay quiet.

Your stereotypical "hack and slasher" plays Reactive, you throw down a challenge and they seek to overcome it. Fail to present them with a challenge and they sit there waiting quietly.

Lastly your "ideal roleplayer" plays Gaming, they provide a backstory, create their own goals for their character, and actively pursue them within the context of the game.

Which I guess might bring up the question of can gaming be all three modes?