Quote from: Mauro on May 29, 2010, 09:32:04 AMQuoteThe Memory Dome, in which Halls all is retained, and all is forgot - a bit too abstractly philosophical, I think. I can see how it could be made strong, but also how it could easily slip into nothingnessAny idea about how put that strong in the wording? If not, I'll discard it until something better comes in mind to me.
Quote from: Andre Canivet on May 30, 2010, 07:54:52 PM
When I was asking what the game actually is, I was grappling with the idea that the game is this phantasmal thing--a kind of living imaginary process that resides strictly in the minds and the conversation of the players. The written text of the game---even the unwritten "text" or system, and things like maps, miniatures, artwork, dice, etc., can all represent and interact with the game... but they are not the actual game.
It's like music. A CD or an MP3 file isn't music; lyrics aren't music; sonic vibrations aren't music; only the experience of music in the mind & body of the listener is the music. The music might be generated by all these other things, but is not identical to them.
It's a little different to a board game. When I play a game like Monopoly or Risk; I'm absorbed in the physicality of the game--the board, the tokens on the board, the dice, the cards, etc. Even the rules, as you point out, are generally unambiguous in a board game and point directly to acceptable behaviour. At least, that's how it is for me. I've never really asked my friends where their attention is when they play, but perhaps it's time I did.