QuoteI suppose I'm really just trying to wrap my head around the idea that the game and the text are two separate things. In other words: What is the "game," really? It's not the text, but it's also not totally independent of the text.I think it's a question of what is AND WHAT IS NOT the "game".
Quote2). Is the supposed generation gap I mentioned between the 1st generation of gamers (who started at the beginning with basic D&D, etc.), and gamers who started the hobby with later games... is that anything other people have noticed? What I mean is, the GM of this game really loves the Palladium rules. He says they're really innovative and flexible. Whereas, my own experience with the game is that the rules are rather bizarre and idiosyncratic, at least when compared to a lot of other games that came along even a couple of years later. I'm just curious about any thoughts that more experienced gamers would have on the matter.is that anything other people have noticed?