Quote from: Paolo D. on May 28, 2010, 11:07:13 AM
After playing at SS (in the Star Wars setting) and TWoN, I've got some questions about the rules:
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1) Introduction cost of equipment with imbuements
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2) Rolling for an Effect for someone else
In the SS handbook, there's an example with a hero making a motivational speech for a crowd (or something similar), to explain that you can make an Effect even from a check made by another character (but paying it yourself, of course). In this example, the hero is motivated to give a benefit to the crowd, so I (being part the crowd) can pay 1 Pool to make an Effect from his check.
But can I make an Effect from a check made by another character, even if that character wasn't motivated to give a benefit to me?
Actual play example: yesterday night we was playing TWoN and an Ammeni npc raped one of our character. They went into conflict, and the character lost. So the player, suggested by the SG, made an Effect from the check of the Ammeni, writing "An Ammeni raped me 2/I" on his character sheet.... Even if the Ammeni wasn't motivated to give a benefit for the character.
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3) Refreshment scene
This last one is more a urban legend than a real question, however I'll ask for the sake of clarity... ;-)
If I end up a scene without rolling any dice, does this scene count as a refreshment?
Quote from: Ron Edwards on May 27, 2010, 03:47:37 PMThese aren't bad, although I think that the first should be renamed (there's already a Crystal Court) and the second's qualifying phrase might be better re-written, perhaps, "where everyone is alone."I didn't remember the Crystal Court; you're right, so...
QuoteThe Memory Dome, in which Halls all is retained, and all is forgot - a bit too abstractly philosophical, I think. I can see how it could be made strong, but also how it could easily slip into nothingnessAny idea about how put that strong in the wording? If not, I'll discard it until something better comes in mind to me.
QuoteThe Green Planet, whose King was overthrown ∫ The Green Lands, where the Sun shine over an impending threat (next location!) - first, the Green and Green present the same redundancy as the Court phrases, and second, I don't think that any location should have any link to another location - it becomes a preliminary encounter rather than an adventure of its ownI explain this better: "next location" was (badly) referred to my game with Meme; in our game the Monster was Lover's father, and the Lover said that, since her father was still alive, she wasn't free. So, I thought that for me it'd cool my character getting back home (Green Lands) with a menace that could be that Monster. If it'll be... it depends on what Meme'll decide, and I'm looking forward to knowing this!
QuoteNo one said you were dumb or said your game design didn't make senseI Don't disagree but, I don't agree with you either.
QuoteSorry, it's just a pet hate of mine to see a game that looks like a cobbled together bunch of random components.
QuoteIf you're just doing it because that's what other game systems do...read a few more game systems.you don't think this is condescending? I clearly stated "new (to me)" in the title of this thread. That is of course ignoring that this statement is a contradiction.
QuoteIs it just to get a bunch of numbers that look like D&D numbers?
QuoteI still believe in the 9 cardinal attributesFor this reason and others, things take a long time and a good amount of effort. I realize its a process. I apologize for "snapping"
- physical strength
- physical endurance
- physical agility
- social
- mental
- and these 9 can be taken down to less usually. I think generally in the short term games and designers have found ways to reduce skills and attributes to minimums which can lead to better playability and balance. Specializations can be a way to add some more flavor if need be. Such as : +4 swimming when rolling athletics checks.