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[RUN] Cover for Critique

Started by jknevitt, December 15, 2004, 12:41:22 AM

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Kensan_Oni

If I may suggest?

http://www.deviantart.com/deviation/13222703/

It's... not much better, but I think it gets the concept of corruption across a little better.

jknevitt

Quote from: Paul Czegea martial arts, wire-fu, bullet-time bonanza !
somehow dissolving round the edges into digital data


I'm not ordinarily a big fan of raytraced 3D rendered artwork for game covers, but the right Bryce or 3DS Max artist could do a static wire-fu scene with stock models, skin everything in it with your columns of numbers background, and position the lighting properly, and you'd get an image that looks like Neo seeing a bullet time scene through the matrix. I suggest a conversation with Raven/greyorm.

Paul

Yeah, might be a good idea. I'm no slouch when it comes to Bryce myself, but I think Raven or greyorm could do a bit better job.
James Knevitt

jknevitt

James Knevitt

Andrew Morris

Honestly, I like the first version better. But, if the main concern is conveying what the player should expect in the game, I suppose the second version accomplishes that somewhat better.

With the first cover, I'd look at it and think, "Some sorta weird future-y sci-fi game...wonder what it's about?" And then I'd open it up and take a look.

With the second cover, I'd look at it and think, "WTF? Is that supposed to be sci-fi or martial arts?" And move on to the next book.

Of course, that's just my opinion. But that's what you're looking for, I suppose.
Download: Unistat

jdagna

What if you go with the first cover and just expand the tagline?  Something like "a virtual reality of artificial intellgence and kung fu mayhem".  (I chose to replace the word "game" with "virtual reality" both to express a little more information and because I've always seen RPGs as defining a virtual reality).
Justin Dagna
President, Technicraft Design.  Creator, Pax Draconis
http://www.paxdraconis.com

Nathan P.

I'll throw my hat in the ring for favoring the first one. Personally, I would be intigued by that cover, and the second cover leaves me kinda cold. I like the expanded tagline idea. I think I also have trouble reconciling "aritfical intelligence" with the ninja-dude cutout.

Maybe something like bullet-time style trails going across the cover?
Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters

jknevitt

Hearing that the first version actually has people curious gives me heart to keep the ol' thang. :)

I'll probably go with that one for PDF, simply because it's a nice, solid cover that won't bulk the file size up too much.
James Knevitt

MisterPoppet

Heh heh... This is my rendition of the RUN cover. I made it look like an old computer (of course ^_^). I hope you like!

My RUN Cover

-MisterPoppet-

jknevitt

James Knevitt

MisterPoppet

It just needs the Worldframe logo in the bottom right corner and it'd be finished. Hmm...

Maybe you should do what EABA does and have multiple covers to choose from. That would be interesting.

-MisterPoppet-

Callan S.

Quote from: jknevittOkay, version 2 is here.

Thoughts?

I'd take the stencil of the martial artist, make it green and only show through the background zero's and ones. You know what I mean? You only see it where it changes part or all of a one or zero to green. Thus its a martial artists consisting of binary numbers.
Philosopher Gamer
<meaning></meaning>

Keith Perhac

Actually, sorry to be rude, but I am the anti-fan of that cover.

The title is placed directly in the center of the cover. Symetry is not good in design because it's too easy on the eyes. You want something ballaced but asymetrical to draw the eye in.

The background is an obviously repeating pattern. It makes it look like a website from 90s. And not a GOOD website from the 90s.

That totally says Run. The nobasu (no idea what it's called in english) makes it a little better, but if I saw that, I'd still call it run.

The whole cover is just too plain. There's nothing going on in it, and it feels like it was put together in photoshop in about 20 minutes.

I'm sorry if I'm coming off as rude, I really don't mean to be, but I find a lot of problems with that cover. You have an interesting idea for a game that is completely hidden by a lackluster cover.

If you want to keep the same information there, just change it around a little. Make the background all black. Black is mysterious. Move the title up to 2/3rds of the page. Instead of a repeating pattern, make two or three lines of binary (or hexidecimal because it looks cool) code in blue that run across the page.

MisterPoppet

You must remember though that in English, that symbol above the "u" (it doesn't have a name, I think) does indeed make the "u" have a long sound. Such as, in the word "rune" or the word"boot." Of course, I agree that i would merel call it "Run" if I saw it. I'm more about spelling than little symbols and doo-dads all over, and merely take them as decoration.

And to elaborate on your cover idea, I feel that if he made the title blue and hade the lines of numbers level with the title, it would be better. Then he could fade them from dark on the edges to bright where the words are. And he could do the same all the other words to. and have numbers in the background like a very faint watermark. but that's just my opinion

-MisterPoppet-

santo147

I totally second Keith' opinion. Especially that about the background.
Maybe a little more like this.

(I put this together in 5 min. so don't ask for quality, but I think you got the point.)

Phil