News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Initial Ideas

Started by Henry Fitch, April 19, 2002, 12:55:17 AM

Previous topic - Next topic

Ron Edwards

Sean,

For your big-business idea, I suggest retaining the basic sorcerer/demon metaphor, rather than simply using the mechanics in a non-magical context. I think it would be rather hard-hitting, fun, and full of good play potential.

In other words, go the whole Sorcerer prep route, defining Humanity, sorcery, demons, descriptors, rituals, etc.

Best,
Ron

sdemory

Ron,
   Groovy. Keeping the demon-sorcerer mechanic makes vast quantities of sense. I'd definitely want to keep it non-magical, but the stuff is all there...
  I'll probably throw this onto its own thread in a few days, once it's had a weekend to fester.

Sean

Ron Edwards

??

I think that was a classic miscommunication. I am saying that I think the idea works best to keep the entire Sorcerer schmeer: demons, rituals, booga-booga, the whole thing. Demons. Magic. Somehow, I think you read my post to say the exact opposite.

Best,
Ron

Henry Fitch

I think I misread that one too. Rather than saying that he should keep demons, rituals, etc., it sounded like you were advising him to keep the terminology of demons, rituals, etc.
formerly known as Winged Coyote

Ron Edwards

To all,

By "the Sorcerer metaphor," I am referring to demons, magic, rituals which work, and similar. I trust that most of us do not consider these things to be other than a metaphor.

To retain the metaphor = to use demons, magic, rituals, etc, as in-game imaginary elements. This is the way the game is written.

To abandon or discard the metaphor = to use the mechanics, but to be dealing with (say) alliances and conflicts among people rather than sorcerous interactions with demons.

Best,
Ron

Joe Murphy (Broin)

I'm a little late in on the thread, but here's a couple of things that popped into my head on first reading Sorceror.

One of the earliest ideas was Modern Things, where all technology everywhere is a demon. Sorcerors were people who were unable to cope with the world, were ejected, and who then gained the ability to pervert technology for their own aims. I've written a few thousand words for Modern Things, but it's missing *something* at the moment, and I'm not sure what.

I also liked the idea that demons were insanities. Sorceors could call various demons into nearby people, either by evoking the person's own phobias/obsessions or forcing a foreign, alien entity to express itself. Mostly, I liked the idea of random people going completely nuts. Plus, sorcery was clearly an *awful* thing to do. It's one thing to sacrifice a cat. It's quite another to make a person schizophrenic.

And then there was the Pokemon idea. Pretty obvious, really, but I'd run a session of Unknown Armies where the characters encounter magicians who summon spirits of dead babies into toys and junk, in a twisted, underground cockfighting league. It spooked me just enough to want to do that again.

Joe.