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My magic system

Started by SarimRune, July 02, 2002, 11:48:26 PM

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SarimRune

Hmmm, yes your take on the success/failure works out more intuitively.  That must be one of those cases where I couldn't see the forest for the trees.

Multiple Dice:
 The only other instants (right now) where you can take multiple dice is during a risk action, so that would be part of magic, your damage dice and risky physical elements.

 I'm still toying with the idea right now.  But the concept is supposed to be how much effort you put into something will decide what happens.  If I throw a punch and put a LOT of effort into it I can hit or miss.  If I hit, my opponent takes the damage.  If I miss, I put myself into a very bad situation (overswing, throw myself off balance, slam into a wall, etc).  The idea is that if you succeed at it, you'll do it very well (lots of effort).  If you fail then that effort may be used against you.  

 No, I haven't worked out all the fine details.  But I haven't invested tons of time on this system yet.  
 

Buring Traits:
 It would be more accurate to say that you put a cross through the trait once you burn it.  The trait, crossed out, remains on your character sheet.  Your character is not considered to possess that trait until they do something particular important/special to gain it back.  
 Body Traits that are burnt might represent serious damage that was suffered.  The trait won't return without for a long time.
 Mind and Soul Traits are rarely burnt.  Soul traits could be burnt with magic but a Mage doing that should know that it basically means that they are giving a piece of their Soul to something else.

 I think that Mind and Soul Traits being burnt will be a players way of dealing with Pychological and Emotional Trauma.  A big part of the game, if Storyguide's wish to explore the 'uber-plot', is that the enemy Mages don't want the characters dead, rather it's more in their interest to have them corrupted or insane, while alive.  

 
Thanks for the insight.  Please post more.  :)

MetaDude

Quote from: SarimRuneThe only thing I warry about is the idea of magic aiding artwork.  I'm toying with the idea that magic cannot affect something that is inherently a work of imagination.  (Magic is focused by your imagination).  Or rather, Minor magics can say, offer you certain small advantages that an artist wouldn't normally have, like undo the last mistake that you did, or clear away the paint of the last hour.  
 But I think that it might take Major magic to actually create some true artwork.  The reason why is that Major magics have a bit more of a price, and there is a very good story in the idea that a artistic mage cannot easily use magic to create artwork.
I don't think there would be a problem with improving the quality of art, especially if magic is largely an exercise of imagination.  With a minor magic, a mage ought to be able to whip out quality art - realistic portraits, incredibly detailed works.  Eveything the mage envision he should be able to more perfectly create with magic.

The real question is "what's a masterpiece?"  Usually, a work of art done by a dead guy.  Rarely are artists appreciated as much alive as when they're dead.  Thus, I'd say a minor magic could create a work of art that people will love - 100 years after the mage passes.  Creating a work that people will immediately treat as a masterpiece - that's a major magic.

A person can create a damn fine painting, drawing or sculpture on his own.  You can't, however, deliberately create a masterpiece; it takes outside help - the appreciation of the public.[/i]
Mike "MetaDude" P.