News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Slayer of Dragon RPG: Basic Edition

Started by ThreeGee, March 21, 2003, 04:22:17 AM

Previous topic - Next topic

ThreeGee

Hey Chris,

Page 10:
Counter-Attack: If the character's attack fails, the defender may immediately take his action to counter-attack. Whether or not his counter-attack succeeds, both characters roll initiative, as described under Initiative, below.

I like the idea of combos, but I think we both agree there is nothing to be gained, as the rules now stand.

Later,
Grant

ThreeGee

Hey all,

Does anyone else see something I am overlooking? Once I add a sample adventure this weekend, I would like to call Slayer Basic done, pending playtests.

Thanks,
Grant

Christoffer Lernö

Hmm.. so if I understand the counter rule, a slow character with high defense against a quick opponent would get more attacks than a slow character against an opponent of normal or low quickness?

It's not like it breaks the game, but it's a bit counter-intuitive.

I'm interested in seeing a sample adventure and gametesting too if you want to do stuff on-line.
formerly Pale Fire
[Yggdrasil (in progress) | The Evil (v1.2)]
Ranked #1005 in meaningful posts
Indie-Netgaming member