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unlanded noble sorcerer

Started by kenjib, June 01, 2003, 07:09:46 PM

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kenjib

A sorcerer is race pick B.  Unlanded gentry is also pick B.  What do I do when a character's concept is unlanded gentry that dabbles in the arts -- the decadent, idle rich.  :-)
Kenji

Shreyas Sampat

Set one to pick A and just say, "Oh, I'm going to use a lower-ranked option for this because my priorities clash".

Jake Norwood

Or build him that way with insight, if you have any.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Ashren Va'Hale

If you are running the game and it doesn't bother you just give him the free extra B just for kicks and go from there.
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!

Morfedel

Well, if you wanted to do it with some consistancy, allow him to drop his A to a B, but then elevate his D to a C.

Then he has two Bs and two C's rather than an a,b,c,d  :)

Jake Norwood

Both of those are great solutions.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Mayhem1979

take Race as A and play a human sorcer that has already bought off the compulsory flaw... or gets a free minor sorcerous gift.  A GM I'd let that fly.