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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: unlanded noble sorcerer  (Read 678 times)
kenjib
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Posts: 269


« on: June 01, 2003, 10:09:46 AM »

A sorcerer is race pick B.  Unlanded gentry is also pick B.  What do I do when a character's concept is unlanded gentry that dabbles in the arts -- the decadent, idle rich.  :-)
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Kenji
Shreyas Sampat
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Posts: 970


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« Reply #1 on: June 01, 2003, 10:14:51 AM »

Set one to pick A and just say, "Oh, I'm going to use a lower-ranked option for this because my priorities clash".
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Jake Norwood
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« Reply #2 on: June 01, 2003, 12:52:59 PM »

Or build him that way with insight, if you have any.

Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Ashren Va'Hale
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Posts: 427


« Reply #3 on: June 01, 2003, 01:04:01 PM »

If you are running the game and it doesn't bother you just give him the free extra B just for kicks and go from there.
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Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
Morfedel
Member

Posts: 345


« Reply #4 on: June 01, 2003, 04:22:53 PM »

Well, if you wanted to do it with some consistancy, allow him to drop his A to a B, but then elevate his D to a C.

Then he has two Bs and two C's rather than an a,b,c,d  :)
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Jake Norwood
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« Reply #5 on: June 02, 2003, 08:20:20 AM »

Both of those are great solutions.

Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Mayhem1979
Member

Posts: 81


« Reply #6 on: June 02, 2003, 02:42:22 PM »

take Race as A and play a human sorcer that has already bought off the compulsory flaw... or gets a free minor sorcerous gift.  A GM I'd let that fly.
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