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Chairs, redux

Started by Jared A. Sorensen, November 13, 2001, 06:16:00 PM

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Jared A. Sorensen

In GNS, there's a funny lil' post about CLS - (Chair/Loveseat/Sofa) that yuk-meister Wick wrote up.

What's funny is that John and I sat in on a discussion by Sim-Everything guy Will Wright. At one point in the talk he talked about game design as it related to furniture design (and thus, all design) and went so far as to show specific chairs that could have been designed by the more notable game designers (my favorite was Peter Molyneux's psychiatrist couch with a word balloon "Tell em about your mother."

So strictly as a source of fun and amusement, what kinds of chairs would we see from the more notable RPG designers?

I'm starting with our own loveable, huggable Ron Edwards. What's the premise of a chair? It's gotta be a place to comfortably sit. So I'm picturing a Sorcerer & Sword-style collection of orientalist throw pillows piled up, just waiting for bacchanalian debauchery. :smile:
jared a. sorensen / www.memento-mori.com

joshua neff

And Jared's chair is of a fairly minimalist design, that looks like no chair you've ever seen, but it looks really cool--sort of non-Euclidean & funky. When you approach it to sit down, Jared runs over & says "Wait! Don't sit on it yet! It's not done!"
--josh

"You can't ignore a rain of toads!"--Mike Holmes

Gordon C. Landis

The Chair of Robin Laws . . .

I have a clear picture in my mind, but it's probably not possible for today's technology to produce this chair.  One moment, it's a clean, simple, utilitarian dining chair, of a sort that one could imagine generations of dour-faced New Englanders siting in as they contemplate a Thanksgiving repast.  In the next, it becomes a modern concoction of gleaming chrome and shiny black vinyl, fit to be seen in the most hip Uptown appartment.  Such a metamorphosis should border on the miraculous, should require magic - but somehow, Robin has made both forms from the exact same component pieces, so it is simply a matter of reaasembling them in the proper manner to achieve the transformation.
www.snap-game.com (under construction)

Mytholder

John Tynes' chair is large and somewhat worn. It manages to simulantaneously loom and lurk. When you sit in it, you get the disconcerting feeling that someone is standing behind you, looking over your shoulder, but there is no one there.

It is only in the hot Memphis summer that the chair begins to smell, for it is upholstered in the tanned skins of Elvis and Lovecraft.