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The Riddle of Steel
Origins of TROS
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Topic: Origins of TROS (Read 1300 times)
Jake Norwood
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Origins of TROS
«
Reply #15 on:
March 03, 2004, 03:13:19 PM »
Quote from: Stephen
Out of designers' curiosity, Jake, what
were
your influences for TROS? Why did you make the design choices you did? Why a Priorities chargen system rather than, say, universal point-build like GURPS or HERO? Questions like that.
No intent of criticism involved -- I just like reading about how ideas travel from one work to another.
Hey.
(oh, Hi Joel! Good to see you)
Influences? Maybe every game I every played? I dunno...
The priority system was chosen because it embodied the design philosophy of TROS: you have to choose, but not without sacrificing something else. I believe the idea was from Shadowrun. It's also faster than point-systems, which is a big thing with me.
Combat: primary influence was a game called Dzikie Pola, from Poland. It was rough, but had some great ideas.
Dice: Probably more a Wick thing than a WW thing. WW was, in fact, a game system I tried very, very hard NOT to take any influence from. I originally had a roll 1d10 sort of mechanic, but loads of dice made the math easier and gave a tactile sensation.
I'm not sure that anything else was an overt issue, except maybe some of the mood form WFRP.
Jake
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