*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:40:24 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: I know Kung Fu!  (Read 624 times)
ZazielsRephaim
Member

Posts: 46


« on: March 01, 2004, 08:41:48 PM »

I was wondering if anyone has, as of yet, developed more intricate rules for methods of unarmed combat.  Or are we waiting for Riddle of Jade for that to come about?  This question came up when a player who I was teaching the combat system had been working with grappels, and wanted to do a grappel to disarm his opponent.  I ended up treating it as a grappel to pin, but ignored the other benifits from a succesfull pin.  The only benifit was knocking the weapon out of his opponents hand.  Perhaps spend an extra 2 CP to transfer the weapon to his own hand.  Perhaps.

-Luke
Logged
Ben Lehman
Member

Posts: 2094

Blissed


WWW
« Reply #1 on: March 01, 2004, 10:21:50 PM »

Sounds good to me.  Perhaps a margin of success of 3 or more gives the weapon in hand?

Also, you might consider opening the "counter" manuever to unarmed strikes.

yrs--
--Ben
Logged

Ingenious
Member

Posts: 352


« Reply #2 on: March 01, 2004, 10:57:00 PM »

Luke, you said that you used a modified grapple to pin move for the disarm didn't you? Did you do it via a setup grapple or a straight grapple?

Perhaps 1-3 successes means that the weapon is disarmed, and 4-5+ means that the weapon goes into his hand? This mirrors the success margin for the pin move.. I assume you did something close to that.

I think that this type of character should have more to him than a simple 'punch' and 'kick'.. since it is martial-arts based to a certain extent..

Perhaps a 'sweep' move would grant the same result as a hook.. being that it trips the opponent. Though should there be a knockdown roll?

Other in depth moves could be discussed with Nick and his martial-arts background can help you create new moves..target numbers, etc. And work with the new guy on it too, his input would be worthwhile.. since it IS his character.

That can be your secondary course of action, if this topic fails to produce results by game-time..

-Cory
Logged
ZazielsRephaim
Member

Posts: 46


« Reply #3 on: March 01, 2004, 11:14:20 PM »

Yeah, Nick will probably be our ingame martial arts consultant.
Logged
Richard_Strey
Member

Posts: 78


WWW
« Reply #4 on: March 02, 2004, 06:17:14 AM »

I'd have used the grapple to trap, not to pin. We spent last weekend doing a bit of disarms with Long Swords and from a gut feeling I say that a pure disarm would be "to trap". Most disarms I've done are very similar to the description in the book.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!