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The Riddle of Steel
A Question Regarding Feints
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Topic: A Question Regarding Feints (Read 494 times)
Darcy Burgess
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Posts: 476
A Question Regarding Feints
«
on:
March 07, 2004, 09:00:40 AM »
On p.61 MRB ("Feint-and-Cut"), it states:
Quote
This is relatively slow, with a high activation cost.
Later on, under "Feint-and-Thrust", the MRB states:
Quote
This is a more practical feint, as easily performed with long swords and broadswords as with shorter weapons.
What has me confused is the fact that there is no difference in the activation costs for Feint-and-cut and Feint-and-thrust. The text clearly indicates that there ought to be one.
Is this an error that has (miraculously) avoided notice?
Along the same lines, why is the Feint-and-Cut a proficiency level 5 maneuver if it is one of the "...first 'trick'
that most swordsmen know..." while the feint-and-thrust is a proficiency level 3 maneuver?
Confused.
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Black Cadillacs
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Spartan
Member
Posts: 192
Re: A Question Regarding Feints
«
Reply #1 on:
March 07, 2004, 09:51:03 AM »
Quote from: Eggo von Eggo
Is this an error that has (miraculously) avoided notice?
Kind of. Feints only have an activation cost for rapiers (the example seems to indicate otherwise)... some things slipped by the editors. For other weapons, feints only have the 1 for 1 die cost. Feint and Thrust is a more complicated maneuver, so it's reserved for more experienced swordsmen, although peoficiency level three isn't that high. :) I guess Jake figured that additional activation costs for the slower feint were a bit too steep. After all, the Seneschal can assign more dice penalties for more exotic feints.
-Mark
Edit: Jeez, I've actually be
posting
here lately... I thought I had become a permanent lurker. ;)
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And remember kids... Pillage first, THEN burn.
Brian Leybourne
Member
Posts: 1793
Re: A Question Regarding Feints
«
Reply #2 on:
March 08, 2004, 08:53:07 PM »
Quote from: Spartan
Kind of. Feints only have an activation cost for rapiers (the example seems to indicate otherwise)... some things slipped by the editors. For other weapons, feints only have the 1 for 1 die cost.
All feints have the increasing activation cost (+1 each subsequent time you do one against the same opponent) but some weapons start at 0 and some start at 1.
Brian.
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Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
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