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Dagger stats

Started by Starshadow, March 08, 2004, 08:07:57 PM

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Drifter Bob

Quote from: StarshadowI really hate to brake into your discussion here, but if we could go back to my initial questions?

What stats should be used for different types of daggers/knives?

Are the stats in the Book only for rondel and poniard daggers?


Tinker with it like this, a thrusting dagger like a stiletto might have a better thrust attack and / or do more damage versus armored targets.  Give your cutting dagger a better mod for cut damage.  A very long dagger might have one point better defense.

JR
"We can't all be Saints."

John Dillinger

Salamander

Quote from: StarshadowI really hate to brake into your discussion here, but if we could go back to my initial questions?

What stats should be used for different types of daggers/knives?

Are the stats in the Book only for rondel and poniard daggers?

I think I may have intimated in my first post that these weapons share a large enough number of similarities at this point for you to safely use the stats from rondel/pogniard to cover other "conventional" blade types. However I would say that if they say different in TFoB, then go that way.
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".

Dain

Hey Starshadow,

I think what they're all saying here is use the two in the book as a basis, and adjust them up or down a point on ATN and up or down a point on DTN to match whatever specialization you think a specific dagger has....which assumes you personally know what daggers have what specializations. At least that's what I gathered from the recent Main Gauche thread. It sounded like they told me there that the poniard is basically the standard left hand dagger, and that there really aren't that many differences between daggers. So basically what everyone is probably saying here is take those as your basis, and if you yourself think a specific dagger has some advantage in attack over a normal dagger then pop the ATN down by one. If you yourself think a specific dagger was designed to maximize defense at the expense of some attack characteristics, then pop the DTN down by one but pop the ATN up by one (and possibly add some minor armor value specifically for that hand). If you yourself think a specific dagger was designed to maximize attack at the expense of some defense characteristics, then pop the DTN up by one but pop the ATN down by one.

At least I THINK that's what they're saying...and that that is pretty much your options until TFOB comes out with possibly a few more weapon listings...somebody please jump all over me and hand me my head on a platter if I'm wrong.

Thanks to Salamander, Toli, and Caz for helping out.

added edit:
oh...IF this is right, before you do too much adjusting on your own I'd suggest keeping an eye on ATN's and DTN's on other weapons, specifically swords, so you don't beef a dagger up to the point where it equals or surpasses an obviously more substantial weapon.

[MKF]Kapten

Cutting knife:

Cut ATN: 7
Stab ATN: 8
Cut dmg: ST
Stab dmg: ST-2
DTN: 7

This was done by reversing the regular daggers from the book. A no edged weapon piercer would add +2 dmg vs mail and +1 vs metal, a longer knife would probably have DTN 6. Just remember that when a dagger reaches 20" it becomes a short sword by the rules.
The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.


While other clans play, MKF kills!

Starshadow

From the darkness I hear the beating of mighty wings...

Jake Norwood

Quote from: StarshadowI really hate to brake into your discussion here, but if we could go back to my initial questions?

What stats should be used for different types of daggers/knives?

Are the stats in the Book only for rondel and poniard daggers?

Hi Starshadow. Sorry no one's given you anything solid. Here's my take on it, as a quick fix:

The stats in the book are for long thrusting knives. Rondels, Poinards (which are essentially the same thing as main gauches), even a stilleto.

For a cutting knife, like a Bowie, Make the Cut DR ST and the Thrust DR ST -1. For a kukri, use falchion stats, but with a range of hand or short.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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