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come on for a knight contest !!

Started by lokdu, March 09, 2004, 10:51:44 AM

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lokdu

Stupidly one huge option I forgot to mention (and I don't think is available on the Simulator...is that you can spend 1 die as an activation cost to add one to damage

Where is this rule ? never seen it.

lokdu

Lokdu, you're miss interpreting your data.

Its not that "thrust is the way to go".

What your data shows is
"hitting him where he doesn't have any armor" is the way to go.
-----------------------------------------------------------------------
What i wanted to say is thrust in face look like the only way to go if you have a arming sword (not really good against chain ) and wants to injure a knight with full chain and pot helm. Face is the only target without armor you can choose . hands can be targeted sometime but i have seen a lot of chain armor with chain on hands too !

Valamir

Quote from: lokdu
Where is this rule ? never seen it.

Its in the section where they discuss the basic Cut maneuver (and I think its available for thrust as well).

Jake Norwood

Here's mine:

QuoteHave at you!
You are indeed brave, sir knight, but the fight is mine.
Oh, had enough eh?
Look, you stupid bastard. You've got no arms left!

------------------------------------------------------------------------------------------

Axe man opts for an Aggressive stance

Sword man opts for a Defensive stance

------------------------------------------------------------------------------------------

Axe man rushes in to attack, while Sword man tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

Axe man gains +2CP for his aggressive stance
Axe man tries to bind Sword man's weapon with 5 dice, hoping to create an advantage for the next hit...

Sword man gains +2CP for his defensive stance
Sword man chooses not to defend himself from that attack...

Axe man rolls and gets 2 successes.
Sword man rolls and gets 0 successes.

Axe man traps Sword man's weapon, so Sword man will lose 2 dice on the next exchange.
------------------------------------------------------------------------------------------

Second engagement...

Sword man loses 2 dice thanks to Axe man's bind maneuver.

Axe man takes a swing at Sword man's lower legs with 7 dice...
Sword man tries to bash aside Axe man's weapon with 7 dice, leaving it open for a counter attack...

Axe man rolls and gets 2 successes.
Sword man rolls and gets 4 successes.

So, Sword man successfully blocks the attack and steals initiative, gaining 2 dice on his next attack!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

Sword man gains 2 dice from a successful Block Open move.

Sword man takes a swing at Axe man's arms/hands with 10 dice...
Axe man tries to bash aside Sword man's weapon with 7 dice, leaving it open for a counter attack...

Sword man rolls and gets 5 successes.
Axe man rolls and gets 3 successes.

Sword man hits Axe man with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

Sword man leaps forward and stops, trying to catch Axe man off guard...
(TN 3) 2, 9, 11, 1, 2, 4  - Result: 3
(TN 9) 2, 6, 1, 7, 7, 9  - Result: 1

Sword man rolls and gets 3 successes.
Axe man rolls and gets 1 successes.

Sword man leaps forward, startling Axe man who falls back, expecting an attack. Axe man loses 2 dice from his CP at the start of the next exchange.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

Axe man loses 2 dice from Sword man's Stop Short move...

Sword man takes a swing at Axe man's lower legs with 10 dice...
Axe man tries to block Sword man's attack, using 7 dice...
(TN 6) 4, 5, 11, 3, 8, 3, 1, 7, 4, 4  - Result: 3
(TN 5) 9, 1, 2, 2, 4, 8, 6  - Result: 3

Sword man rolls and gets 3 successes.
Axe man rolls and gets 3 successes.

Axe man just barely avoids the attack from Sword man, who keeps initiative.
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

Sword man leaps forward and stops, trying to catch Axe man off guard...
(TN 3) 8, 9, 1, 2, 12, 5  - Result: 4
(TN 11) 8, 3, 22, 9, 1, 8  - Result: 1

Sword man rolls and gets 4 successes.
Axe man rolls and gets 1 successes.

Sword man leaps forward, startling Axe man who falls back, expecting an attack. Axe man loses 3 dice from his CP at the start of the next exchange.
------------------------------------------------------------------------------------------

Second engagement...

Axe man loses 3 dice from Sword man's Stop Short move...

Sword man thrusts at Axe man's head with 3 dice...
Axe man tries to bash aside Sword man's weapon with 4 dice, leaving it open for a counter attack...
(TN 7) 1, 4, 7  - Result: 1
(TN 5) 7, 2, 3, 4  - Result: 1

Sword man rolls and gets 1 successes.
Axe man rolls and gets 1 successes.

Axe man just barely avoids the attack from Sword man, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

Axe man is getting fatigued and loses 1CP

Sword man is getting fatigued and loses 1CP


------------------------------------------------------------------------------------------

First engagement...

Sword man chooses not to make an attack, and passes initiative to Axe man

Axe man takes a swing at Sword man's arms/hands with 9 dice...
Please select Sword man's defense...

Sword man thrusts at Axe man's head with 4 dice...
... and blocks Axe man's attack with 3 dice...

Determining who gets to swing first...

Initiative goes to original attacker...
Axe man attacks first...

Sword man can attempt to steal initiative if he wishes...
(TN 7) 5, 5, 5, 8, 6, 6, 5, 3, 8  - Result: 2
(TN 5) 4, 19, 9  - Result: 2

Axe man rolls and gets 2 successes.
Sword man rolls his block and gets 2 successes.

Sword man just barely manages to block Axe man's attack...
(TN 7) 2, 3, 15, 3  - Result: 1

Sword man rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

Sword man hits Axe man with a total damage rating of 1... (Grazed cheek or temple)

Axe man loses the rest of his combat pool due to shock!
(TN 7) 5, 5, 1, 5, 2, 4, 2, 2, 9, 2  - Result: 1
Axe man is almost knocked unconscious by that blow, but struggles on.

Sword man rushes in to attack, while Axe man tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

Axe man loses 1 dice from leftover shock.
(TN 1) 5, 28, 6, 4, 9  - Result: 5
Axe man is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

Sword man beats at Axe man's weapon with 5 dice...
Axe man tries to bash aside Sword man's weapon with 5 dice, leaving it open for a counter attack...
(TN 6) 6, 6, 3, 2, 7  - Result: 3
(TN 5) 6, 5, 6, 2, 8  - Result: 4

Sword man rolls and gets 3 successes.
Axe man rolls and gets 4 successes.

So, Axe man successfully blocks the attack and steals initiative, gaining 1 dice on his next attack!
------------------------------------------------------------------------------------------

Second engagement...

Axe man gains 1 dice from a successful Block Open move.

Axe man leaps forward and stops, trying to catch Sword man off guard...
(TN 3) 3, 6, 3, 1, 14, 5  - Result: 5
(TN 8) 6, 4, 4, 2, 3, 8  - Result: 1

Axe man rolls and gets 5 successes.
Sword man rolls and gets 1 successes.

Axe man leaps forward, startling Sword man who falls back, expecting an attack. Sword man loses 4 dice from his CP at the start of the next exchange.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

(TN 1) 9, 12, 8, 2, 4  - Result: 5
Axe man is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

Sword man loses 4 dice from Axe man's Stop Short move...

Axe man takes a swing at Sword man's lower legs with 9 dice...
Sword man attempts to counter Axe man's attack with 1 dice...
(TN 7) 5, 4, 17, 2, 4, 3, 13, 6, 5  - Result: 2
(TN 6) 5  - Result: 0

Axe man rolls and gets 2 successes.
Sword man rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

Axe man hits Sword man with a total damage rating of 0... (Merely a scratch...)

(Hand Axe adds extra shock...)
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

(TN 1) 6, 2, 4, 4, 6  - Result: 5
Axe man is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

Axe man chooses not to make an attack, and passes initiative to Sword man

Sword man thrusts at Axe man's head with 7 dice...
Please select Axe man's defense...

Axe man takes a swing at Sword man's arms/hands with 6 dice...
... and blocks Sword man's attack with 3 dice...

Determining who gets to swing first...

Initiative goes to original attacker...
Sword man attacks first...

Axe man can attempt to steal initiative if he wishes...
(TN 7) 9, 8, 4, 5, 8, 5, 9  - Result: 4
(TN 5) 2, 1, 9  - Result: 1

Sword man rolls and gets 4 successes.
Axe man rolls his block and gets 1 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

Sword man hits Axe man with a total damage rating of 3... (Throat pierced, missed the jugular)

Axe man loses 13 dice due to shock!

Axe man loses his entire attack pool, so his attack doesn't happen...

Sword man rushes in to attack, while Axe man tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

Axe man loses his entire combat pool due to pain.
(TN 8) 5, 2, 8, 9, 6  - Result: 2
Axe man is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

Sword man thrusts at Axe man's head with 7 dice...
Axe man doesn't have enough dice left to defend with...
(TN 7) 5, 5, 3, 8, 1, 5, 9  - Result: 2

Sword man rolls and gets 2 successes.
Axe man rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

Sword man hits Axe man with a total damage rating of 2... (Punctured temple)

Axe man loses the rest of his combat pool due to shock!
(TN 7) 9, 2, 2, 5, 1, 4, 1, 7  - Result: 2
Axe man is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

Axe man is getting fatigued and loses 1CP

Sword man is getting fatigued and loses 1CP

Axe man loses his entire combat pool due to pain.
(TN 10) 2, 4, 15, 2, 19  - Result: 2
Axe man is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

Sword man thrusts at Axe man's head with 6 dice...
Axe man doesn't have enough dice left to defend with...
(TN 7) 7, 5, 9, 7, 1, 9  - Result: 4

Sword man rolls and gets 4 successes.
Axe man rolls and gets 0 successes.

---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

Sword man hits Axe man with a total damage rating of 4... (Part of brain destroyed, permanent brain damage)

Axe man loses the rest of his combat pool due to shock!
(TN 7)  - Result: 0
Axe man is knocked unconscious by the blow, allowing Sword man to finish him off at his leisure...
------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------

Combat over!

I tried some tricky stuff. Part of the problem with equal opponents both trying to be tactically sound is that, well, they're equal. Without two separate tacticians things will always be somewhat standoffish.

In this you'll see I took a few risks (some worked), made a few mistakes, and made some good calls.

I also noticed that the Stop Short maneuver is more powerful in the sim than in play, but that's alright.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

lokdu

Thank you very very much Jack . I have done a lot of fight (around 30 i think ) who looked like this one and was begining to think i was dumb and cant understand how TROS works .
So with equal opponents and good armor fight cant be short except if 1 fighter try something very risky and accept to die if his foolish action fail.
If nobody is ok to try suicidal action (berzerk gooooooooo) the fight will be END contest or will begin to move when 1 opponent will botch or will have a crasy bad or good dice roll.This kind of fight can be see in the movie "duellist" (ridley scott ) except they dont have armor ! this movie show the more realistic duel i ever seen , where you can see each move can be deadly , like TROS most of the time .
I'm ok the kind of fight i was trying to simulate is not usual (same skill , same armor and no real context ) , look like ordalie (god judgement) or honor duel .
I wonder how fight would be if you declare attack but not how many dice you are puting in , i'm not sure in fight for life and death you can really see if you are under a 5 dice or a 8 dice attack.With no dice declaration and feint how do you think fights would be .
I begin to play rpg when i was 15 year old (i'm 32 now) i'm crasy about rpg and have read a ton of it and i want to say TROS is really different and exciting . For me it's a must have RPG because he show you how credible fight need to be , like joly roger game swashbuckler too .
Last thing i want to say , dont be hurt if i dont speack very well , i'm french and my english skill is really bad when i need to speack or write . I read it far better especially when its RPG :-)

Mike Holmes

Lokdu, you keep making a logical error. You're assumption is that anything risky is suicidal, or "berzerking". But it's not. Yes it means that the fight might end sooner with somebody hurt badly, but that's what you want, right?

My point is, let's say that I told you that if you went with a very non-risky tactic that you'd win only 50% of the time. But that if you took a risk at the right point, that you'd end up winning 75% of the time. What would be the more foolish act? To flip the coin, or to take things into your own hands and try to win?

If/when a player notes that a battle looks like it could drag on, and that they are going to loose out due to END loss because of their heavier armor, they suddenly have a lot of incentive to take more risks and end the combat now. Because if they play tentatively, they have nearly a 100% chance of losing in the long run.

My point in asking you to play against some of the more agressive players here like Jake (you do realize that he's the designer), is that you'll see that playing it safe is far from the best tactic. You have to take risks to win consistently. This is reflected in the real life tactics. The manuals will all tell you that if you just lay back that the opponent will get the advantage of the tempo, and then you're as good as dead.

Mike
Member of Indie Netgaming
-Get your indie game fix online.

lokdu

My point is, let's say that I told you that if you went with a very non-risky tactic that you'd win only 50% of the time. But that if you took a risk at the right point, that you'd end up winning 75% of the time.
----------------------------------------------------------------------
Sure if its 75% win versus 50% i will be far more offensif . Even if its 51 % versus 50% i will because 1% more to stay alive is good :)

lokdu

Hey i think this fight is really fun : tactic and furious.

knight1 opts for an Aggressive stance

knight2 opts for a Neutral stance

------------------------------------------------------------------------------------------

Both fighters simultaneously rush in for the attack!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

Double strike engagement...

Combatants must now declare their attacks in reverse order of reflex...

knight1 gains +2CP for his aggressive stance
knight1 takes a swing at knight2's lower legs with 8 dice...

knight2 thrusts at knight1's head with 2 dice...
... and blocks knight1's attack with 6 dice...

Determining who gets to swing first...

(TN 6) 6, 6, 7, 1, 18  - Result: 4
(TN 7) 5, 19, 2, 6, 9, 7, 15  - Result: 4
Both fighters attack simultaneously. This is going to be messy...
(TN 6) 4, 6, 1, 2, 9, 2, 3, 5  - Result: 2
(TN 5) 2, 5, 6, 8, 2, 5  - Result: 4

knight1 rolls and gets 2 successes.
knight2 rolls his block and gets 4 successes.

knight2 manages to block knight1's attack...

knight2's attack happens at the same moment...
(TN 7) 1, 12  - Result: 1

knight2 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)

knight1 loses the rest of his combat pool due to shock!

------------------------------------------------------------------------------------------


Both fighters simultaneously rush in for the attack!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from leftover shock.
(TN 2) 9, 4, 19, 9, 7  - Result: 5
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

Double strike engagement...

Combatants must now declare their attacks in reverse order of reflex...

knight1 thrusts at knight2's head with 4 dice...

knight2 thrusts at knight1's head with 5 dice...
... and blocks knight1's attack with 3 dice...

Determining who gets to swing first...

(TN 7) 7, 19, 3, 1, 7, 4  - Result: 3
(TN 7) 1, 3, 6, 7, 5, 3, 6  - Result: 1
knight1 attacks first...

knight2 can attempt to steal initiative if he wishes...
(TN 7) 4, 1, 2, 2  - Result: 0
(TN 5) 9, 16, 4  - Result: 2

knight1 rolls and gets 0 successes.
knight2 rolls his block and gets 2 successes.
knight1 screws up the attack and does nothing...

knight2 manages to block knight1's attack...
(TN 7) 7, 2, 2, 9, 2  - Result: 2

knight2 rolls and gets 2 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Punctured temple)

knight1 loses the rest of his combat pool due to shock!
(TN 7) 2, 1, 2, 9, 7, 5, 7  - Result: 3
knight1 is almost knocked unconscious by that blow, but struggles on.

------------------------------------------------------------------------------------------


knight2 rushes in to attack, while knight1 tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 4 dice from leftover shock.
(TN 4) 5, 5, 6, 7, 2  - Result: 4
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 leaps forward and stops, trying to catch knight1 off guard...
(TN 5) 9, 1, 12, 3, 1  - Result: 2
(TN 10) 8, 2, 9, 9, 5  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

knight2 leaps forward, startling knight1 who falls back, expecting an attack. knight1 loses 2 dice from his CP at the start of the next exchange.
------------------------------------------------------------------------------------------

Second engagement...

knight1 loses 2 dice from knight2's Stop Short move...

knight2 thrusts at knight1's head with 5 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 7, 8, 4, 5, 4  - Result: 2
(TN 5) 8, 9  - Result: 2

knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 4) 3, 5, 16, 9, 8  - Result: 4
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's head with 6 dice...
Please select knight1's defense...

knight1 thrusts at knight2's head with 1 dice...

Determining who gets to swing first...

Initiative goes to original attacker...
knight2 attacks first...

knight1 can attempt to steal initiative if he wishes...
(TN 6) 2, 2, 5, 8, 3  - Result: 1
(TN 5) 3, 9, 16, 6, 5  - Result: 4
Initiative steal attempt failed...
(TN 7) 1, 6, 9, 12, 16, 6  - Result: 3

knight2 rolls and gets 3 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 3... (Part of face pierced, only just misses the brain)

knight1 loses 10 dice due to shock!
(TN 7) 8, 5, 9, 3  - Result: 2
knight1 is almost knocked unconscious by that blow, but struggles on.

knight1 loses his entire attack pool, so his attack doesn't happen...

knight2 rushes in to attack, while knight1 tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 is getting fatigued and loses 1CP

knight2 is getting fatigued and loses 1CP

knight1 loses 5 dice from pain.
(TN 12) 7, 1, 5, 8, 1  - Result: -1
knight1 is still bleeding, and loses a health point.

------------------------------------------------------------------------------------------

First engagement...

knight2 tries to bind knight1's weapon with 4 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 2 dice...
(TN 5) 7, 1, 3, 1  - Result: 1
(TN 5) 8, 2  - Result: 1

knight2 rolls and gets 1 successes.
knight1 rolls and gets 1 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------

Second engagement...

knight2 thrusts at knight1's head with 3 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 8, 12, 2  - Result: 2
(TN 5)  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)

knight1 loses the rest of his combat pool due to shock!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool from leftover shock.
(TN 18) 5, 3, 6, 8, 1  - Result: 0
knight1 is still bleeding, and loses a health point.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's lower legs with 9 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 8, 6, 14, 11, 6, 3, 8, 6, 2  - Result: 7
(TN 5)  - Result: 0

knight2 rolls and gets 7 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 7
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 4... (Broken foot)

knight1 loses the rest of his combat pool due to shock!
(TN 6) 5, 6, 8, 8, 8, 1  - Result: 4
knight1 is almost thrown to the ground, but keeps his footing.
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool due to pain.
(TN 23) 5, 5, 2, 7, 4  - Result: 0
knight1 is still bleeding, and loses a health point.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's lower legs with 9 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 1, 6, 7, 7, 8, 5, 4, 3, 3  - Result: 4
(TN 5)  - Result: 0

knight2 rolls and gets 4 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 1... (Surface wound on foot)

------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool due to pain.
(TN 23) 4, 4, 5, 1, 4  - Result: 0
knight1 is still bleeding, and loses a health point.
... and he's on his last legs (everything halved)

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's body (downward vertical) with 8 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 4, 5, 9, 5, 9, 4, 9, 15  - Result: 4
(TN 5)  - Result: 0

knight2 rolls and gets 4 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 2
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 4... (Skull is shattered)

knight1 loses the rest of his combat pool due to shock!
(TN 7)  - Result: 0
knight1 is knocked unconscious by the blow, allowing knight2 to finish him off at his leisure...
------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------

Combat over!

Mike Holmes

lol

So you hit the guy twice, and then decide to use a Stop Short, and fail to press the advantage? After the first two exchanges (heck after the first some would argue), you had knight 2 toying with knight 1. He could have put him away at any time, it seems to me. That's pretty mean. :-)

Mike
Member of Indie Netgaming
-Get your indie game fix online.

lokdu

I try to learn how TROS works , it's not easy when you have just read the book 15 days ago and when you are not english or american . I think this fight is much better than what i was doing at the begining , but i can understand  you think it's sucky fight. I'm not a TROS veteran player like you , and what i was looking for was advice not really laugh .
I can understand you find this post is not interesting , so i will stop to post my 'poor fights' , i will read the fights from other people if they wants post some,  so i will learn without you need to 'lol' again.

Brian Leybourne

Can I just say that it totally rocks to see everyone using the combat sim. Real buzz.

One of these days I must get around to getting the next version done :-)

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion