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come on for a knight contest !!

Started by lokdu, March 09, 2004, 10:51:44 AM

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lokdu

I'am very interested by other people fight and will be very happy to see combat screen shot with 2 knights with same skill , 1h sword or axe , full mail (chest , arms , legs ), pot helm and large shield . The 2 knight have 5 STR and 5 Toughness .
Same skill , same stuff , best tactician must win .

Ready ....................... ENGAGE

lokdu

knight1 opts for a Neutral stance

knight2 opts for an Aggressive stance

------------------------------------------------------------------------------------------

knight2 rushes in to attack, while knight1 tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

knight2 gains +2CP for his aggressive stance
knight2 tries to bind knight1's weapon with 5 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 3 dice...
(TN 5) 3, 1, 1, 6, 8  - Result: 2
(TN 5) 7, 5, 8  - Result: 3

knight2 rolls and gets 2 successes.
knight1 rolls and gets 3 successes.

So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------

Second engagement...

knight1 thrusts at knight2's head with 4 dice...
knight2 tries to block knight1's attack, using 6 dice...
(TN 7) 1, 1, 8, 2  - Result: 1
(TN 5) 3, 5, 7, 2, 1, 5  - Result: 3

knight1 rolls and gets 1 successes.
knight2 rolls and gets 3 successes.

So, knight2 successfully blocks the attack and steals initiative!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's body (downward vertical) with 5 dice...
knight1 tries to block knight2's attack, using 3 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 6 dice...
(TN 7) 4, 2, 1, 8, 6, 7  - Result: 2
(TN 5) 29, 9, 3  - Result: 2

knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------

Second engagement...

knight2 chooses not to make an attack, and passes initiative to knight1

knight1 thrusts at knight2's head with 4 dice...
knight2 tries to block knight1's attack, using 1 dice...
(TN 7) 6, 6, 7, 2  - Result: 1
(TN 5) 15  - Result: 1

knight1 rolls and gets 1 successes.
knight2 rolls and gets 1 successes.

knight2 just barely avoids the attack from knight1, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

knight1 takes a swing at knight2's lower legs with 7 dice...
knight2 tries to block knight1's attack, using 4 dice...
(TN 6) 4, 9, 9, 8, 5, 7, 3  - Result: 4
(TN 5) 18, 9, 6, 3  - Result: 3

knight1 rolls and gets 4 successes.
knight2 rolls and gets 3 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight1 hits knight2 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

knight1 chooses not to make an attack, and passes initiative to knight2

knight2 tries to bind knight1's weapon with 2 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 7, 1  - Result: 1
(TN 5) 6  - Result: 1

knight2 rolls and gets 1 successes.
knight1 rolls and gets 1 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's arms/hands with 4 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 19, 5, 2, 11  - Result: 2
(TN 5) 9, 2  - Result: 1

knight2 rolls and gets 2 successes.
knight1 rolls and gets 1 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

knight2 leaps forward and stops, trying to catch knight1 off guard...
(TN 5) 9, 3, 4, 7, 1  - Result: 2
(TN 8) 7, 5, 5, 3, 6  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

knight2 leaps forward, startling knight1 who falls back, expecting an attack. knight1 loses 2 dice from his CP at the start of the next exchange.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 is getting fatigued and loses 1CP

knight2 is getting fatigued and loses 1CP


------------------------------------------------------------------------------------------

First engagement...

knight1 loses 2 dice from knight2's Stop Short move...

knight2 thrusts at knight1's head with 3 dice...
knight1 tries to block knight2's attack, using 3 dice...
(TN 7) 7, 3, 7  - Result: 2
(TN 5) 4, 4, 2  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Punctured temple)

knight1 loses the rest of his combat pool due to shock!
(TN 7) 4, 5, 7, 6, 14, 32, 2  - Result: 3
knight1 is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------

Second engagement...

knight2 thrusts at knight1's head with 3 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 4, 6, 4  - Result: 0
(TN 5)  - Result: 0

knight2 rolls and gets 0 successes.
knight1 rolls and gets 0 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 4 dice from leftover shock.
(TN 2) 5, 7, 6, 14, 32  - Result: 5
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 tries to bind knight1's weapon with 3 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 1, 2, 4  - Result: 0
(TN 5) 3  - Result: 0

knight2 rolls and gets 0 successes.
knight1 rolls and gets 0 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------

Second engagement...

knight2 thrusts at knight1's lower legs with 3 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 6, 7, 9  - Result: 2
(TN 5) 6, 14  - Result: 2

knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 2) 3, 4, 8, 3, 7  - Result: 5
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's lower legs with 6 dice...
knight1 tries to block knight2's attack, using 3 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 7 dice...
(TN 7) 7, 6, 4, 6, 19, 8, 4  - Result: 3
(TN 5) 8, 4, 9  - Result: 2

knight2 rolls and gets 3 successes.
knight1 rolls and gets 2 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)

knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 4) 2, 13, 1, 9, 8  - Result: 3
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's lower legs with 7 dice...
knight1 attempts to counter knight2's attack with 3 dice...
(TN 6) 3, 1, 2, 13, 1, 9, 8  - Result: 3
(TN 6) 5, 9, 4  - Result: 1

knight2 rolls and gets 3 successes.
knight1 rolls and gets 1 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

knight2 thrusts at knight1's head with 1 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 1  - Result: 0
(TN 6)  - Result: 0

knight2 rolls and gets 0 successes.
knight1 rolls and gets 0 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 4) 6, 3, 17, 2, 7  - Result: 3
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's lower legs with 5 dice...
knight1 tries to block knight2's attack, using 2 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 6 dice...
(TN 7) 3, 8, 17, 6, 1, 7  - Result: 3
(TN 5) 8, 6  - Result: 2

knight2 rolls and gets 3 successes.
knight1 rolls and gets 2 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)

knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------

Second engagement...

knight2 thrusts at knight1's pelvic region with 1 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 9  - Result: 1
(TN 5)  - Result: 0

knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)


------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 is getting fatigued and loses 1CP

knight2 is getting fatigued and loses 1CP

knight1 loses 1 dice from pain.
(TN 6) 2, 7, 7, 6, 1  - Result: 3
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's pelvic region with 5 dice...
knight1 tries to block knight2's attack, using 3 dice...
(TN 7) 5, 9, 7, 9, 1  - Result: 3
(TN 5) 16, 1, 6  - Result: 2

knight2 rolls and gets 3 successes.
knight1 rolls and gets 2 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

knight2 thrusts at knight1's head with 1 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 5  - Result: 0
(TN 5) 3, 9  - Result: 1

knight2 rolls and gets 0 successes.
knight1 rolls and gets 1 successes.

So, knight1 successfully blocks the attack and steals initiative!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 6) 3, 5, 8, 9, 5  - Result: 2
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight1 tries to bind knight2's weapon with 3 dice, hoping to create an advantage for the next hit...
knight2 tries to block knight1's attack, using 1 dice...
(TN 5) 16, 9, 7  - Result: 3
(TN 5) 3  - Result: 0

knight1 rolls and gets 3 successes.
knight2 rolls and gets 0 successes.

knight1 traps knight2's weapon, so knight2 will lose 3 dice on the next exchange.
------------------------------------------------------------------------------------------

Second engagement...

knight2 loses 3 dice thanks to knight1's bind maneuver.

knight1 thrusts at knight2's head with 1 dice...
knight2 tries to block knight1's attack, using 3 dice...
(TN 7) 2  - Result: 0
(TN 5) 7, 2, 4  - Result: 1

knight1 rolls and gets 0 successes.
knight2 rolls and gets 1 successes.

So, knight2 successfully blocks the attack and steals initiative!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 6) 8, 5, 3, 6, 3  - Result: 2
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's body (downward diagonal) with 2 dice...
knight1 tries to block knight2's attack, using 2 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 4 dice...
(TN 7) 2, 5, 4, 5  - Result: 0
(TN 5) 6, 7  - Result: 2

knight2 rolls and gets 0 successes.
knight1 rolls and gets 2 successes.

So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------

Second engagement...

knight1 thrusts at knight2's head with 2 dice...
knight2 doesn't have enough dice left to defend with...
(TN 7) 9, 1  - Result: 1
(TN 5)  - Result: 0

knight1 rolls and gets 1 successes.
knight2 rolls and gets 0 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight1 hits knight2 with a total damage rating of 1... (Grazed cheek or temple)

knight2 loses the rest of his combat pool due to shock!
(TN 7) 15, 1, 8, 5, 5, 3, 9, 2, 3  - Result: 3
knight2 is almost knocked unconscious by that blow, but struggles on.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight2 loses 2 dice from leftover shock.
knight1 loses 1 dice from pain.
(TN 6) 5, 3, 5, 12, 9  - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 9, 2, 2, 9, 5  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight1 takes a swing at knight2's lower legs with 5 dice...
knight2 tries to block knight1's attack, using 2 dice...
(TN 6) 7, 5, 15, 1, 8  - Result: 3
(TN 5) 5, 5  - Result: 2

knight1 rolls and gets 3 successes.
knight2 rolls and gets 2 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight1 hits knight2 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

knight1 chooses not to make an attack, and passes initiative to knight2

knight2 thrusts at knight1's head with 2 dice...
knight1 tries to block knight2's attack, using 1 dice...
(TN 7) 4, 2  - Result: 0
(TN 5) 9  - Result: 1

knight2 rolls and gets 0 successes.
knight1 rolls and gets 1 successes.

So, knight1 successfully blocks the attack and steals initiative!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 6) 3, 1, 7, 5, 8  - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 2, 7, 15, 3, 9  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight1 chooses not to make an attack, and passes initiative to knight2

knight2 takes a swing at knight1's body (downward vertical) with 4 dice...
knight1 tries to block knight2's attack, using 2 dice...
knight2's attack was a feint, and he instead cuts at knight1's lower legs with 5 dice...
(TN 6) 6, 5, 2, 6, 1  - Result: 2
(TN 5) 5, 9  - Result: 2

knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------

Second engagement...

knight2 has no dice left, so initiative passes to knight1

knight1 thrusts at knight2's head with 2 dice...
knight2 doesn't have enough dice left to defend with...
(TN 7) 3, 2  - Result: 0
(TN 5)  - Result: 0

knight1 rolls and gets 0 successes.
knight2 rolls and gets 0 successes.

knight2 just barely avoids the attack from knight1, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 is getting fatigued and loses 1CP

knight2 is getting fatigued and loses 1CP

knight1 loses 1 dice from pain.
(TN 6) 9, 2, 1, 7, 7  - Result: 3
knight1 is bleeding, but does not lose Health this round.
(TN 1) 7, 5, 6, 7, 7  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight1 takes a swing at knight2's lower legs with 3 dice...
Please select knight2's defense...

knight2 thrusts at knight1's head with 5 dice...

Determining who gets to swing first...

Initiative goes to original attacker...
knight1 attacks first...

knight2 can attempt to steal initiative if he wishes...
(TN 6) 4, 4, 6  - Result: 1

knight1 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight1 hits knight2 with a total damage rating of 0... (Merely a scratch...)

(TN 7) 5, 4, 7, 4, 2  - Result: 1

knight2 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 1... (Grazed cheek or temple)

knight1 loses the rest of his combat pool due to shock!
(TN 7) 5, 4, 7, 4, 2, 3, 1, 1, 6  - Result: 1
knight1 is almost knocked unconscious by that blow, but struggles on.

Both fighters warily circle, eying each other

knight2 rushes in to attack, while knight1 tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 7) 4, 4, 15, 5, 8  - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 6, 2, 3, 8, 2  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 tries to bind knight1's weapon with 3 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 3, 13, 5  - Result: 2
(TN 5) 18  - Result: 1

knight2 rolls and gets 2 successes.
knight1 rolls and gets 1 successes.

knight2 traps knight1's weapon, so knight1 will lose 1 dice on the next exchange.
------------------------------------------------------------------------------------------

Second engagement...

knight1 loses 1 dice thanks to knight2's bind maneuver.

knight2 thrusts at knight1's arms/hands with 2 dice...
knight1 chooses not to defend himself from that attack...
(TN 7) 8, 4  - Result: 1

knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)


------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 7) 8, 5, 2, 8, 4  - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 9, 6, 6, 2, 14  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 leaps forward and stops, trying to catch knight1 off guard...
(TN 5) 2, 4, 9, 5, 1  - Result: 2
(TN 9) 6, 24, 4, 1, 19  - Result: 2

knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.

knight1 almost falls for it, but is not fooled.
------------------------------------------------------------------------------------------

Second engagement...

knight2 tries to bind knight1's weapon with 1 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 8  - Result: 1
(TN 5) 5  - Result: 1

knight2 rolls and gets 1 successes.
knight1 rolls and gets 1 successes.

knight1 just barely avoids the attack from knight2, who keeps initiative.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 7) 7, 15, 8, 2, 6  - Result: 3
knight1 is bleeding, but does not lose Health this round.
(TN 1) 4, 4, 3, 6, 15  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's head with 4 dice...
knight1 tries to block knight2's attack, using 3 dice...
(TN 7) 2, 2, 6, 1  - Result: 0
(TN 5) 2, 3, 7  - Result: 1

knight2 rolls and gets 0 successes.
knight1 rolls and gets 1 successes.

So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------

Second engagement...

knight1 thrusts at knight2's pelvic region with 1 dice...
knight2 tries to block knight1's attack, using 1 dice...
(TN 7) 5  - Result: 0
(TN 5) 6  - Result: 1

knight1 rolls and gets 0 successes.
knight2 rolls and gets 1 successes.

So, knight2 successfully blocks the attack and steals initiative!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 1 dice from pain.
(TN 7) 1, 14, 2, 2, 3  - Result: 1
knight1 is bleeding, but does not lose Health this round.
(TN 1) 13, 3, 4, 4, 9  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 chooses not to make an attack, and passes initiative to knight1

knight1 thrusts at knight2's head with 3 dice...
knight2 attempts to counter knight1's attack with 3 dice...
(TN 7) 2, 9, 2  - Result: 1
(TN 6) 8, 19, 4  - Result: 2

knight1 rolls and gets 1 successes.
knight2 rolls and gets 2 successes.

knight2 successfully counters the attack, and gains 1 dice on his next attack.
------------------------------------------------------------------------------------------

Second engagement...
knight2 gains 1 dice for his counter attack...
It's a stab at knight1's head. How many dice do you wish to assign?
knight2 assigns 1 dice to the counter attack.
knight1 doesn't have enough dice left to defend with...
(TN 7) 8  - Result: 1
(TN 6)  - Result: 0

knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)

knight1 loses the rest of his combat pool due to shock!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 is getting fatigued and loses 1CP

knight2 is getting fatigued and loses 1CP

knight1 loses his entire combat pool from leftover shock.
(TN 9) 2, 8, 1, 33, 9  - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 6, 9, 17, 4, 6  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's head with 4 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 1, 5, 7, 9  - Result: 2
(TN 6)  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)

knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool from leftover shock.
(TN 15) 5, 6, 4, 11, 18  - Result: 1
knight1 is bleeding, but does not lose Health this round.
(TN 1) 17, 7, 8, 9, 1  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's head with 4 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 6, 4, 9, 7  - Result: 2
(TN 6)  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)

knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool from leftover shock.
(TN 21) 3, 7, 4, 17, 7  - Result: 0
knight1 is still bleeding, and loses a health point.
(TN 1) 6, 7, 9, 7, 6  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's head with 4 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 9, 7, 4, 7  - Result: 3
(TN 6)  - Result: 0

knight2 rolls and gets 3 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 3... (Part of face pierced, only just misses the brain)

knight1 loses the rest of his combat pool due to shock!
(TN 7) 6, 3, 7, 9  - Result: 2
knight1 is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool from leftover shock.
(TN 29) 16, 1, 13, 18, 8  - Result: 0
knight1 is still bleeding, and loses a health point.
(TN 1) 9, 2, 6, 7, 4  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 takes a swing at knight1's lower legs with 6 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 8, 8, 14, 13, 5, 25  - Result: 5
(TN 6)  - Result: 0

knight2 rolls and gets 5 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 5
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Solid blow to knee, funny bone effect)

knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool due to pain.
(TN 31) 8, 17, 7, 8, 5  - Result: 0
knight1 is still bleeding, and loses a health point.
(TN 1) 9, 1, 8, 2, 3  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's pelvic region with 5 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 6, 9, 8, 17, 7  - Result: 4
(TN 6)  - Result: 0

knight2 rolls and gets 4 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 is getting fatigued and loses 1CP

knight2 is getting fatigued and loses 1CP

knight1 loses his entire combat pool due to pain.
(TN 31) 9, 7, 4, 7, 7  - Result: 0
knight1 is still bleeding, and loses a health point.
... and he's on his last legs (everything halved)
(TN 1) 6, 7, 26, 13, 5  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's lower legs with 2 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 9, 1  - Result: 1
(TN 6)  - Result: 0

knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 2
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)

------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses his entire combat pool due to pain.
(TN 31) 7, 17  - Result: 0
knight1 is still bleeding, and loses a health point.
... and he finally succumbs, slipping into merciful unconsciousness as the last of his blood drains away...
(TN 1) 2, 4, 8, 4, 5  - Result: 5
knight2 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

Combat over!

Overdrive

This kind of fight is kinda silly, since both knights would ditch the shields and go half-swording with bastard swords. There's not much point trying to whack with the measly arming sword, it just doesn't cut mail.

But since you asked for it.. The knights have all stats at 5, with proficiency 8, so their full combat pool is 13 minus armor penalties (leaving them at 8). Knight 1 has a large shield and an arming sword and clearly needs 4 margin of success to injure through mail with a cutting attack; knight 2 has a large shield and bastard sword one-handed.

Have at you!
You are indeed brave, sir knight, but the fight is mine.
Oh, had enough eh?
Look, you stupid bastard. You've got no arms left!

------------------------------------------------------------------------------------------

Knight 1 opts for an Aggressive stance

Knight 2 opts for a Neutral stance

------------------------------------------------------------------------------------------

Knight 1 rushes in to attack, while Knight 2 tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------


K1 thinks he can slice K2's head clean off from the aggressive stance. But K2 is sneaky, and takes 'attack' defence. With a bit of luck, he steals the initiative.. let's see what happens

First engagement...

Knight 1 gains +2CP for his aggressive stance
Knight 1 must pay an additional 1 dice to attack because he's out of range.
Knight 1 takes a swing at Knight 2's body (downward diagonal) with 7 dice...
Please select Knight 2's defense...

Knight 2 thrusts at Knight 1's head with 4 dice...

Determining who gets to swing first...

Initiative goes to original attacker...
Knight 1 attacks first...

Knight 2 can attempt to steal initiative if he wishes...
(TN 5) 8, 8, 7, 4, 19  - Result: 4
(TN 5) 9, 7, 12, 2, 2  - Result: 3
Initiative successfully stolen!
(TN 7) 9, 6, 7, 6  - Result: 2

Knight 2 rolls and gets 2 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

Knight 2 hits Knight 1 with a total damage rating of 3... (Part of face pierced, only just misses the brain)

Knight 1 loses 10 dice due to shock!
(TN 7) 8, 7, 7, 6  - Result: 3
Knight 1 is almost knocked unconscious by that blow, but struggles on.

Knight 1 loses his entire attack pool, so his attack doesn't happen...


K1 got his face pierced, lost his attack, got 4 pain dice and 8 blood loss. With 8 blood loss, you're as good as dead. Game over. I did the same thing easily with a simultaneous block/strike.

Blankshield

Hokey dokey...
Quote
You seem a brave fellow, I hate to kill you.
You seem a brave fellow, I hate to die.
Begin...

------------------------------------------------------------------------------------------

knight1 opts for an Aggressive stance

knight2 opts for an Aggressive stance

------------------------------------------------------------------------------------------

Both fighters simultaneously rush in for the attack!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

Double strike engagement...

Combatants must now declare their attacks in reverse order of reflex...

knight2 makes an evasive attack at knight1's lower legs with 6 dice, evading with 2 dice...

knight1 thrusts at knight2's head with 8 dice...

Determining who gets to swing first...

(TN 7) 5, 9, 11, 4, 5, 5  - Result: 2
(TN 7) 3, 23, 8, 2, 1  - Result: 2
Both fighters attack simultaneously. This is going to be messy...
(TN 9) 8, 3, 18, 6, 7, 9, 11, 2  - Result: 3

knight1 rolls and gets 3 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight1 hits knight2 with a total damage rating of 4... (Throat pierced, larynx and jugular destroyed)

knight2 loses all his dice due to shock!

knight2's attack happens at the same moment...
(TN 8) 5, 3, 9, 7, 2, 5  - Result: 1

knight2 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------

knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)


------------------------------------------------------------------------------------------

Over in one.

James
I write games. My games don't have much in common with each other, except that I wrote them.

http://www.blankshieldpress.com/

lokdu

very nice fight overdrive , i need to learn the steal initiative tactic (i never try it ) . Do you think 10th century sword ( like norman sword ) can thrust like that ? I read this was only cut sword and not very sharp , perhaps i should use blunt for this kind of sword.I play a lot in 10 th  century so no half swording but chain was the usual armor and it's very hard to pass chain with 1 hand cut sword as you said.
I think blankshield fight is fast but pretty unusual because the 2 knights look like berzerker and dont care to die.
Thank you for your help guys .

Mike Holmes

Quote from: lokduI think blankshield fight is fast but pretty unusual because the 2 knights look like berzerker and dont care to die.
Thank you for your help guys .

I don't think that you understand then. With two players you reveal your dice simultaneously. So if I choose red, then there's a chance that you have done so, too. It's not that I want to get caught in that situation, but there I am, and now I have to make the best of it.

Look at it another way - the only way to ever avoid Red/Red is to never throw red yourself. But if that's the best option, then we'll both throw white forever, and we'll just circle endlessly. So at some point, either somebody throws red, or you have to taunt your opponent into doing it. If/when you throw red, he may too, and then you have the situation above. Happens all the time in play.

In battles that go a few rounds what happens is that somebody eventually decides to do something desperate - often the more armored guy who is losing CP faster due to endurance (are you playing with that on now?). When he does so, then either he'll be successful and win, or he'll fail and lose.

You can say that Blankenshield's combat looks unrealisitcally risky, but yours look unrealistically cautious. Which is realistic, but dull. As somebody mentioned, in play things never get to these points because someone has and presses the advantage. Essentially, you're creating situations that don't happen in play, and then worry that they will. Try playing the game, and you'll see that your fears are unfounded.

Moreover, I suggest that you go to the IRC chat room, or do a combat with somebody here online (and use the honor system or a dice server to do the rolls). I think you'd quickly see that the best tactics are ones that are more decisive than those that you're using. That is, you'll get beaten soundly. Proving that the more realistic tactics produce shorter fights, typically.

The other possibility is that everyone here who plays is really bad at the game, and we just haven't found the ultimate strategies yet that produce these really long battles. Which do you think is more likely?

Mike
Member of Indie Netgaming
-Get your indie game fix online.

lokdu

Well i think playing against myself is not good because i know what will happen next and how many dice each opponent have and what he is going to do etc...
But i begin to learn and my last fight is much better i think :

knight1 opts for an Aggressive stance

knight2 opts for a Neutral stance

------------------------------------------------------------------------------------------

knight1 rushes in to attack, while knight2 tries to hold him off...

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools


------------------------------------------------------------------------------------------

First engagement...

knight1 gains +2CP for his aggressive stance
knight1 thrusts at knight2's head with 7 dice...
knight2 attempts to counter knight1's attack with 3 dice...
(TN 7) 3, 6, 1, 2, 1, 1, 5  - Result: -1
(TN 6) 18, 7, 17  - Result: 3

knight1 rolls and gets -1 successes.
This is a botched attack, so knight1 loses 3 dice on the next exchange.
knight2 rolls and gets 3 successes.

knight2 successfully counters the attack, and gains 0 dice on his next attack.
------------------------------------------------------------------------------------------

Second engagement...

knight1 loses 3 dice from a botched attack or successful Duck & Weave defense
knight2 gains 0 dice for his counter attack...
It's a stab at knight1's head. How many dice do you wish to assign?
knight2 assigns 3 dice to the counter attack.
knight1 doesn't have enough dice left to defend with...
(TN 7) 7, 3, 7  - Result: 2
(TN 6)  - Result: 0

knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)

knight1 loses the rest of his combat pool due to shock!

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

knight1 loses 7 dice from leftover shock.
(TN 6) 7, 7, 5, 4, 5  - Result: 2
knight1 is bleeding, but does not lose Health this round.

------------------------------------------------------------------------------------------

First engagement...

knight2 thrusts at knight1's head with 8 dice...
knight1 tries to block knight2's attack, using 1 dice...
(TN 7) 6, 3, 2, 8, 9, 8, 17, 12  - Result: 5
(TN 5) 3  - Result: 0

knight2 rolls and gets 5 successes.
knight1 rolls and gets 0 successes.

---------------------------------------
Attack successes: 5
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------

knight2 hits knight1 with a total damage rating of 5... (Brain pierced, massive damage and hemorrhaging)

knight1 goes down, and knight2 is victorious!
------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------
Combat over!

ok one of them botched but look like i begin to lhave better fight.
Nobody know if historical norman or viking sword can really thrust or just cut ?

Jaeger

Here's two knights in full plate halfswording with bastard swords going at it...

QuoteGeralt opts for an Aggressive stance

Stefan opts for a Defensive stance

Geralt rushes in to attack, while Stefan tries to hold him off...


At the start of the round, we refresh both combat pools


First engagement...

Geralt gains +2CP for his aggressive stance
Geralt must pay an additional 1 dice to attack because he's out of range.
Geralt thrusts at Stefan's pelvic region with 9 dice...

Stefan gains +2CP for his defensive stance
Stefan parries the attack with 10 dice...

Geralt rolls and gets 6 successes.
Stefan rolls and gets 5 successes.

Geralt hits Stefan with a total damage rating of 0... (Merely a scratch...)

Second engagement...

Both pools are at zero, so we'll end the round early.

At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------

First engagement...

Geralt must pay an additional 0 dice to attack because he's out of range.
Geralt thrusts at Stefan's pelvic region with 9 dice...
Stefan parries the attack with 9 dice...

Geralt rolls and gets 5 successes.
Stefan rolls and gets 7 successes.

Stefan therefore successfully parries the attack and steals initiative!
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

---------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
--------------------------------------------------------------------------------------
First engagement...

Stefan must pay an additional 0 dice to attack because he's out of range.
Stefan thrusts at Geralt's pelvic region with 9 dice...
Geralt parries the attack with 9 dice...

Stefan rolls and gets 8 successes.
Geralt rolls and gets 4 successes.

Stefan hits Geralt with a total damage rating of 3... (Near dislocation of hip, some chipping)

Geralt loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------

Second engagement...

Both pools are at zero, so we'll end the round early.

------------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

Geralt loses 5 dice from leftover shock.
Geralt is bleeding, but does not lose Health this round.

--------------------------------------------------------------------------------------


When your opponent loses five dice you can effectively declare victory.

One would think I can now just finish him off, but no!
For the next six rounds I bore witness to the greatest feat of die rolling and full evades ever done by a man who was down five dice in a fight to the death. Try as he might stephen could not roll enough successes to bring him down.

This was not an isolated incident for me, and while I think the combat simulator is good for getting an idea of how combat works - it can do some wonky things with die rolls that I virtually never see in actual play...

Anyhoo, it eventually all came to a glorious victory when stephen actually rolled some successes...[/size]

Quote--------------------------------------------------------------------------------------

At the start of the round, we refresh both combat pools

Geralt is getting fatigued and loses 1CP

Stefan is getting fatigued and loses 1CP

Geralt loses 5 dice from pain.
Geralt is bleeding, but does not lose Health this round.

First engagement...

Stefan must pay an additional 0 dice to attack because he's out of range.
Stefan thrusts at Geralt's pelvic region with 7 dice...
Geralt tries to do a full evade with 2 dice...

Stefan rolls and gets 7 successes.
Geralt rolls and gets 2 successes.

Stefan hits Geralt with a total damage rating of 4... (Serious internal abdominal damage and bleeding)

Geralt loses the rest of his combat pool due to shock!

Second engagement...

Both pools are at zero, so we'll end the round early.

At the start of the round, we refresh both combat pools

Geralt loses his entire combat pool due to pain.
Geralt is still bleeding, and loses a health point.

First engagement...

Stefan must pay an additional 0 dice to attack because he's out of range.
Stefan thrusts at Geralt's pelvic region with 7 dice...
Geralt doesn't have enough dice left to defend with...

Stefan rolls and gets 5 successes.
Geralt rolls and gets 0 successes.

Stefan hits Geralt with a total damage rating of 4... (Really really bad wound to groin)

Geralt loses the rest of his combat pool due to shock!
Geralt is knocked unconscious by the blow, allowing Stefan to finish him off at his leisure...

Combat over!
[/size]
I care not.

lokdu

it can do some wonky things with die rolls that I virtually never see in actual play...

me too , i got a fight where my opponent was 0 dice and i needed to thrust in face 4 times with  8 or 9 dice before he die.

Valamir

Heh, I've had that happen.  In fact, yesterday I rolled 8 dice vs 1 Full Evade, and got 0 net successes on the Sim, pretty funny.

I'd envision your six rounds of evasion represents chasing the poor doomed guy up and down and all around while your shouting obscenities and he's begging for mercy...:-)

Gideon13

Unless you're talking about an executioner's sword, most two-edged swords do have a sharp tip that you can thrust with.  The issue is that the classic Viking and Norman swords are balanced so that cutting is easier and does more damage (witness the lower cut ATN).  They also won't slip into gaps that a rapier would.  However, if the foe's face is unarmored and the rest covered by mail or plate, the face thrust becomes a viable option (as the above combats show) if you set it up.

This is realistic.  In SCA combat I have won some bouts with my primarily-cut-balanced arming sword by only throwing cuts until the opponent starts blocking wide or relaxing (in TROS terms saving his dice for the next exchange), feinting another cut, and turning it into a fast face thrust that isn't as powerful as the cut would have been -- but with the face thrust it doesn't have to be.

lokdu

yes look like thrust is the only way to really hurt a full chain armored warrior if you have only a viking or norman sword who cant really make enough cut damage against him .

Valamir

Lokdu, you're miss interpreting your data.

Its not that "thrust is the way to go".

What your data shows is
"hitting him where he doesn't have any armor" is the way to go.

Thrusting to the head happens to be working for you because a pot helm doesn't have a visor and so you get more face hits with a thrust to the head than with a cut to the head.

[MKF]Kapten

One of the knights in the example could half sword his arming sword and the other one could have held his axe in two hands. Both of those options would work out.

Besides, you could stab through someones face with an iron rod. Flesh and bone is soft, steel is hard. Part of the irrational reason why I dont like metals IRL ~~
The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.


While other clans play, MKF kills!

Valamir

Stupidly one huge option I forgot to mention (and I don't think is available on the Simulator...is that you can spend 1 die as an activation cost to add one to damage.  This is a good way to do extra damage in a situation where you're reasonably certain of getting a hit.