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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Jakes game and Brian's software...  (Read 883 times)
ZenDog
Member

Posts: 158


« on: March 18, 2004, 09:12:35 AM »

... are an excellent combination.

I made a new convert yesterday.

After one chargen, and a few goes on the comabt simulator my friend (The player in the one on one online game I start tonight) had ordered The rulebook, and OBaM and he considers TFoB to be a must have item.

I have to say Brian I am very impressed with both pieces of software, and the support for the game provided by both Jake and yourself in general.

This forum is also a great addition as I know any question gets numerous ansers/solutions from fans and experts alike.

Any chance of some NPC generating software for us Seneschals. I know the chargen can do this, but something dedicated that could print out a few npc's on one page would be great ( begs, whines, and simpers).

Again great game, great softwar and great forum.
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Valamir
Member

Posts: 5574


WWW
« Reply #1 on: March 18, 2004, 09:19:51 AM »

Quote
Any chance of some NPC generating software for us Seneschals. I know the chargen can do this, but something dedicated that could print out a few npc's on one page would be great ( begs, whines, and simpers).


That would be pretty cool.

Barring that though, run off a few copies of the NPC pages from OBAM, grab a felt tip pen for some quickie modifications, and you've got it pretty well covered too.
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ZenDog
Member

Posts: 158


« Reply #2 on: March 18, 2004, 09:34:11 AM »

Quote
Barring that though, run off a few copies of the NPC pages from OBAM



I haven't got OBaM yet (must get list, bit skint at mo).  For now I'm happy to jot down my NPC bare bones stats on paper or use the chargen software for the more important NPC's. An NPC generator would be cool though.
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Brian Leybourne
Member

Posts: 1793


« Reply #3 on: March 18, 2004, 10:23:49 AM »

I guess I could consider it as an addition to the chargen when I get around to doing another version (I've been meaning to pretty up the character sheet anyway). However, I find that NPC's in TROS (major ones, anyway) work better if you put as much effort into building them as you would a PC, rather than quick-gen ones, and given that, the CharGen works fine as is :-)

For real quick NPC's, that's whatChapter 1 of OBAM s for, as Ralph said.

But yeah, I'll see. No promises.

Brian.
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Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
[MKF]Kapten
Member

Posts: 67


« Reply #4 on: March 18, 2004, 05:21:56 PM »

I really like the combat simulator; with some wrestling added it would be perfect instead of just very good as it is now :)

But I have problems with the character generator; when I try to start it it says that I cant open it because of some strange stuff with the .ini- files. Now I havent touched the .inis. Does anyone have an idea what it can be?
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The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.


While other clans play, MKF kills!
Brian Leybourne
Member

Posts: 1793


« Reply #5 on: March 18, 2004, 09:49:13 PM »

Yeah, let me guess - you're using a non-english version of Windows?

My bad, call it lazy programming. The software assumes that it's been installed in c:\program files\ros, but some non-english versions of windows call the "program files" folder something else, which makes it not work.

What you have to do is manually create a "c:\program files\ros" directory, copy the program into there (one .exe and three .ini files) and run it from there, then it'll work fine.

I'll fix that the next version.

Brian.
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Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
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