The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:41:11 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
hits succes vs. defending succes.
Pages: [
1
]
« previous
next »
Author
Topic: hits succes vs. defending succes. (Read 830 times)
bergh
Member
Posts: 266
hits succes vs. defending succes.
«
on:
March 23, 2004, 09:19:56 AM »
This question is rather silly you may think.
we have been playing: hits succes vs. defending succes.
ie. if i hit with 5 success and my opponent evade with 3 success, then i only
get 2 "hits" in right?
This is for ALL types of evasion and block/parrys?
Logged
Kind regards....
-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files:
http://fflr.dk/tabletop/TROS/
[MKF]Kapten
Member
Posts: 67
hits succes vs. defending succes.
«
Reply #1 on:
March 23, 2004, 10:50:33 AM »
Yes it is.
Logged
The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.
While other clans play, MKF kills!
Bill Cook
Member
Posts: 501
hits succes vs. defending succes.
«
Reply #2 on:
March 23, 2004, 11:04:58 AM »
Quote from: bergh
ie. if i hit with 5 success and my opponent evade with 3 success, then i only
get 2 "hits" in right?
Just to be clear, the in-game event is not necessarily 2 blows or hits. The Margin of Success (MoS), along with fine-grading the location by the d6 roll, serve to measure the damage level of the wound. i.e. Other factors being equal, an MoS of 1 indicates a level one wound, whereas an MoS of 4 indicates a level four wound -- far more severe, regardless of cut count.
Logged
-Bill Cook
Dallas/Fort Worth Roleplayers
bergh
Member
Posts: 266
hits succes vs. defending succes.
«
Reply #3 on:
March 23, 2004, 11:07:42 AM »
i know this that its only the rate of success, but i could not express it in a better way, my english is not good at all
Logged
Kind regards....
-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files:
http://fflr.dk/tabletop/TROS/
Edge
Member
Posts: 112
hits succes vs. defending succes.
«
Reply #4 on:
March 23, 2004, 03:31:01 PM »
k slightly on topic :)
how bout if attacker gets 5 successes and defender gets 5 successes. Is it a successful defend or is it a hit with a MoS of 0?
Logged
Bill Cook
Member
Posts: 501
hits succes vs. defending succes.
«
Reply #5 on:
March 23, 2004, 03:50:08 PM »
It's a successful defend. If you did a Full Evade, the blade goes whizzing through the air. If you did a Parry or a Block, the enemy sword klanks against your sword or shield.
Logged
-Bill Cook
Dallas/Fort Worth Roleplayers
Edge
Member
Posts: 112
hits succes vs. defending succes.
«
Reply #6 on:
March 23, 2004, 03:57:06 PM »
cool
we have been playing it the other way round
Logged
Lance D. Allen
Member
Posts: 1962
hits succes vs. defending succes.
«
Reply #7 on:
March 23, 2004, 08:35:07 PM »
It's a successful defend BUT the attacker retains initiative.
Important difference there.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Bill Cook
Member
Posts: 501
hits succes vs. defending succes.
«
Reply #8 on:
March 23, 2004, 09:49:07 PM »
"Ties, while no damage is dealt, are considered to go to the attacker for purposes of initiative. Such ties usually imply that the defender has just barely deflected the strike, and is still recovering from the momentum of the blow that he just blocked, parried, or dodged . . .", p. 77
Well, I learn something every day:)
Logged
-Bill Cook
Dallas/Fort Worth Roleplayers
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum