The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:19:17 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Rules' Effects on Play #1 - Writing Down the Social Contract
Pages: [
1
]
« previous
next »
Author
Topic: Rules' Effects on Play #1 - Writing Down the Social Contract (Read 977 times)
quozl
Member
Posts: 534
Rules' Effects on Play #1 - Writing Down the Social Contract
«
on:
March 24, 2004, 09:44:36 AM »
Going forth from the threads
Why not freeform?
and
Why have no rules?
, I thought we might examine specific rules beginning with rules that extend the social contract.
What rules exist only to enforce or extend the social contract and what specific effect do they have on play?
Logged
---
Jonathan N.
Currently playtesting
Frankenstein's Monsters
lumpley
Administrator
Member
Posts: 3453
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #1 on:
March 24, 2004, 09:46:48 AM »
What do you mean by "extend the social contract"?
-Vincent
Logged
Valamir
Member
Posts: 5574
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #2 on:
March 24, 2004, 09:55:44 AM »
Good question.
I think pretty much any rule that determines turn order, and who gets to say what when is a Social Contract related rule.
In a normal social situation its usually charisma, applied rules of ettiquette, and other inter relation factors that determines which member of the group speaks, and which listens, whose ideas get acted on, etc.
So any rule that attempts to add structure to this normally ad hoc process (like say 90% of the rules of Universalis), I would say are primarily Social Contract level rules.
Is that what you meant?
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Christopher Weeks
Member
Posts: 683
Re: Rules' Effects on Play #1 - Writing Down the Social Cont
«
Reply #3 on:
March 24, 2004, 10:01:40 AM »
Quote from: quozl
at rules exist only to enforce or extend the social contract and what specific effect do they have on play?
I played in a homebrew game eightish years ago in which there were several options at character creation for extra goodies in exchange for social-contract level obligations. If I recall correctly, I accepted the burden of writing up the events of each week in a narrative journal from the perspective of my character in exchange for access to magic. There were a bunch of options along those lines, most of which were passed over by most of the players.
Is that the kind if thing you're looking for?
Chris
Logged
quozl
Member
Posts: 534
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #4 on:
March 24, 2004, 10:07:33 AM »
Quote from: lumpley
What do you mean by "extend the social contract"?
-Vincent
I mean "rules of behavior" when interacting with other players. Ralph and Chris have both provided good examples.
Logged
---
Jonathan N.
Currently playtesting
Frankenstein's Monsters
quozl
Member
Posts: 534
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #5 on:
March 24, 2004, 10:10:59 AM »
Also, please remember to discuss how the rule effects play.
Ralph, how does specifying turn order in the rules effect play?
Chris, how did accepting the burden of writing down events in exchange for magic power effect play?
Logged
---
Jonathan N.
Currently playtesting
Frankenstein's Monsters
Christopher Weeks
Member
Posts: 683
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #6 on:
March 24, 2004, 10:55:30 AM »
Quote from: quozl
Chris, how did accepting the burden of writing down events in exchange for magic power effect play?
In this case, I think it was the only avenue to a magic-using character, so it really had tremendous impact on how the game would be played. On the other hand, most of the players chose not to take on any of the possible burdens, so that says something too. A side effect is that because I have a poor memory, I was sometimes busy scratching out notes that would feed my writeup when I should have been playing. This was rarely a problem, but worth mentioning. I originally thought that the logs were going to be shared among the players, but only the GM ever actually looked at it, so it might have had more potential effect with a group that was more inter-player-involved.
Chris
Logged
Lance D. Allen
Member
Posts: 1962
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #7 on:
March 24, 2004, 11:16:44 AM »
Are we referring to explicit game rules, or devices used by the gaming group as part of social contract?
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
quozl
Member
Posts: 534
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #8 on:
March 24, 2004, 12:09:05 PM »
Quote from: Wolfen
Are we referring to explicit game rules, or devices used by the gaming group as part of social contract?
explicit game rules written down in the rulebook
Logged
---
Jonathan N.
Currently playtesting
Frankenstein's Monsters
Jason Lee
Member
Posts: 729
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #9 on:
March 24, 2004, 01:14:49 PM »
Quote from: Valamir
Good question.
I think pretty much any rule that determines turn order, and who gets to say what when is a Social Contract related rule.
In a normal social situation its usually charisma, applied rules of ettiquette, and other inter relation factors that determines which member of the group speaks, and which listens, whose ideas get acted on, etc.
So any rule that attempts to add structure to this normally ad hoc process (like say 90% of the rules of Universalis), I would say are primarily Social Contract level rules.
Is that what you meant?
Hmmm... in so much as all interaction in an RPG is under the social contract layer. I consider such rules to be Proposal phase system (Conception -> Proposal -> Validation -> Integration).
*****
I guess I'm a little confused about this topic, and exactly which layer we are dealing with here. Are we talking about recommendations for social contract in a game text (how to schedule around work/social life, how to be nice to other people, etc), are we talking about Techniques with social rewards, are we conflating Techniques and Social Contract, or are we talking about something else?
Logged
- Cruciel
timfire
Member
Posts: 756
Rules' Effects on Play #1 - Writing Down the Social Contract
«
Reply #10 on:
March 24, 2004, 09:36:52 PM »
Quote from: Valamir
I think pretty much any rule that determines ... who gets to say what when is a Social Contract related rule.
Would the idea of a GM (and thus any rules regarding the power/authority of the GM) qualify as social contract level rule?
If so I think the effect on play is obvious.
Logged
--Timothy Walters Kleinert
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum