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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dumb GNS jokes  (Read 3240 times)
Michael S. Miller
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Posts: 846


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« on: April 05, 2004, 06:10:48 AM »

How many Gamists does it take to change a lightbulb?
Depends on how many tie for the low roll.

How many Narrativists  does it take to change a lightbulb?
"How far will you go to get the light that you want?"

How many Simulationists does it take to change a lightbulb?
One.



[Dodges rotten tomatoes]
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Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!
Dav
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Posts: 432


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« Reply #1 on: April 05, 2004, 10:45:55 AM »

How many Simulationists does it take to change a lightbulb?
According to the chart, due to the phase of the moon and the average magnetic pull of the passing comets, as well as the fact that you've never told the GM that you have changed lightbulbs before (it's not on your character sheet), you fall under the Novice level of lightbulb screwing.  Therefore, you require 1.3 people to change the lightbulb.

Narrativists?
There must be some reason that the light went out... therefore, let's not change the light at all and see where that takes us.

Gamists?
It only took me one roll, how many did it take you?

Dav
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Jonathan Walton
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« Reply #2 on: April 05, 2004, 10:56:42 AM »

Riffing on In Nomine here, I present:

Gamers and Their Colas

A strongly-Gamist player, when confronted with a soda machine, will kill it and take its stuff.

A strongly-Narrativist player, when confronted with a soda machine, will look at the change in their pockets and try to answer the essential question: Do you spend or give up the pop?

A strongly-Simulationist player, when confronted with a soda machine, will ignore it completely.  After all, I don't roleplay so I can enjoy imagining myself drinking soda.  What kind of bullshit is that?  Do you narrate your character going to the bathroom and revel in taking an imaginary dump?  I didn't think so!  Right, now... I want to cast Magic Missle on the darkness...
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Matt Wilson
Acts of Evil Playtesters
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Posts: 1121

student, second edition


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« Reply #3 on: April 05, 2004, 11:00:41 AM »

Two gamists walk into a bar.

The third gamist remembers to check for bars and gets a bonus to dodge it.
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Ron Edwards
Global Moderator
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« Reply #4 on: April 05, 2004, 11:36:10 AM »

Heh,

I like this thread! Finish for me ...

1. A Gamist, a Simulationist, and a Narrativist are captured by cannibals ...

2. A [pick one of the three] comes to the farmhouse, and the farmer says, "You can stay the night, but don't screw my daughter," and the daughter ...

Best,
Ron
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Valamir
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Posts: 5574


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« Reply #5 on: April 05, 2004, 11:43:08 AM »

Quote from: Ron Edwards
Heh,

I like this thread! Finish for me ...

1. A Gamist, a Simulationist, and a Narrativist are captured by cannibals ...


One of them will be served for dinner that night.

The Gamist says "lets make a break for it, if we can get to the boat we've got a chance".

The Narrativist says "you go on.  I'll stay behind and distract them, I've chosen this moment for my dramatic death scene"

The Simulationst says "I'll need to know what kind of wood they're using for the cooking fire so I can determine exactly what temperature its burning at, and how long I can survive if I cover myself with coconut oil first"
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joshua neff
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Posts: 949


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« Reply #6 on: April 05, 2004, 11:56:44 AM »

Quote from: Ron Edwards
2. A [pick one of the three] comes to the farmhouse, and the farmer says, "You can stay the night, but don't screw my daughter," and the daughter ...


A gamist, a narrativist, & a simulationist are wandering through the countryside, looking for a place to spend the night. They come upon a lonely farmhouse, where a large, gruff farmer lives with his gorgeous, shapely daughter. The farmer tells them they can spend the night, "but if you touch my daughter, I'll kill ya."

Well, wouldn't you know it, the daughter comes into the guest room & approaches the gamist. "I'm so lonely," she says. "Won't you take me into your arms & make me a woman?" But the gamist replies, "Sorry, baby, but I've calculated the odds & your father could whip the crap out of me. I'm not risking it."

So, the daughter approaches the narrativist & says, "I'm so lonely, all alone here in the country. Won't you take me into your bed?" But the narrativist says, "You know, it's really, really tempting. But I'm taking a stand: it just wouldn't be the moral thing to do. That's my call at this moment."

The daughter sighs & approaches the simulationist. "I'm so, so lonely out here in the countryside. Won't you take me into your bed & ravish me?" And the simulationist says, "Hey, I know all about these situations. I'm very familiar with these jokes. And even though I know your dad will pound me into pulp, I know that in this situation I'm supposed to sleep with you." So, the simulationist had his way with the daughter.

The next morning, the gamist & narrativist left the farmhouse & continued on their travels. The simulationist was never heard from again.
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--josh

"You can't ignore a rain of toads!"--Mike Holmes
joshua neff
Member

Posts: 949


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« Reply #7 on: April 05, 2004, 11:59:03 AM »

Okay, so that was pretty lame. But it was the best I could think of off the top of my head.
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--josh

"You can't ignore a rain of toads!"--Mike Holmes
quozl
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Posts: 534


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« Reply #8 on: April 05, 2004, 12:17:38 PM »

Here's more to finish:

Why did the gamist cross the road?

Why did the narrativist cross the road?

Why did the simulationist cross the road?
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--- Jonathan N.
Currently playtesting Frankenstein's Monsters
rafial
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Posts: 594


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« Reply #9 on: April 05, 2004, 12:20:54 PM »

Why did the simulationist cross the road?

To see what was on the other side, of course.
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joshua neff
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Posts: 949


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« Reply #10 on: April 05, 2004, 12:25:17 PM »

Quote from: quozl
Here's more to finish:

Why did the gamist cross the road?

Why did the narrativist cross the road?

Why did the simulationist cross the road?


We can never really know why they did it. What matters is how they did it & how it was socially reinforced.
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--josh

"You can't ignore a rain of toads!"--Mike Holmes
Jonathan Walton
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Posts: 1309


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« Reply #11 on: April 05, 2004, 12:29:25 PM »

Quote from: quozl
Why did the gamist cross the road?

Why did the narrativist cross the road?

Why did the simulationist cross the road?


That's silly.  You can't know that they prefer G, N, or S play just by watching them cross the road!  GNS is about demonstrated behavioral tendencies, so crossing the road doesn't tell you anything.  Now, if you watched all of them cross the road multiple times, you might be able to analyze the ways in which they cross and the classify them based on exhibited preferences.  Still, that would never tell you WHY; it would just allow you to predict that they might cross the road in a similar fashion the next time they encountered a road that needed crossing.
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Guest
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« Reply #12 on: April 05, 2004, 01:10:48 PM »

Quote from: quozl
Here's more to finish:

Why did the gamist cross the road?


Because Rolemaster awards experience points for overland travel on a per-mile basis.
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rafial
Member

Posts: 594


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« Reply #13 on: April 05, 2004, 01:27:22 PM »

Why did the narrativist cross the road?

We can such hard questions in many different ways, but we will never have a truly definitive answer.
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coxcomb
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Posts: 202


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« Reply #14 on: April 05, 2004, 04:22:06 PM »

Why did the Simulationist cross the road:

He was playing a chicken.
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*****
Jay Loomis
Coxcomb Games
Check out my http://bigd12.blogspot.com">blog.
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