The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:27:48 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Universalis
(Moderators:
Valamir
,
Mike Holmes
)
Minimalism,color, and Pre-existing Settings
Pages: [
1
]
« previous
next »
Author
Topic: Minimalism,color, and Pre-existing Settings (Read 902 times)
komradebob
Member
Posts: 462
Minimalism,color, and Pre-existing Settings
«
on:
April 12, 2004, 09:59:02 AM »
Basically, I want to use Uni as my primary system. I want to use it with settings from other games (Primarily Jorune). Now, I've already seen some discussions of bringing other game settings into a Uni session. So far so good. What I'm really looking for is advice from other people with Uni +premade setting experience, in particular in how it interacts with color.
Huh?
Example:
Goal
I want to encourage minimalist play, especially so players can spend their coins on complications, etc, to carry the story along. I also would prefer to keep dice rolling to a limited amount ( ie,. not buckets of dice thrown in complications).
To expand my example, I'm playing, say, old AD&D inspired fantasy. I introduce a character, Rolf[1]: Dwarf[1]warrior[1].
So far, so good. The players agree that, since AD&D is the inspiration for our collective vision of what a Dwarf is, no master components with traits are necessary. If our pal Rolf is involved in a scene, he may get a die for anything that the pre-existing color suggests a Dwarf would be good at, although
not
multiple dice inherently, because the Dwarf trait is only one trait.
Okay, what if being a Dwarf could be both good
and
bad in a given complication?
In this case, I'm using some body of pre-existing literature as the color basis for the trait
Dwarf
.
Anyone have thoughts on how to handle this?
Is their any importance to who "activates" the trait
Dwarf
in determining whether it is good or bad in a given complication?
Does the "color" attached to
Dwarf
, being possibly both positive and negative for a complication negate anyone utilising the die for the complication, or could both sides use the die, even though Dwarf is only one trait?
In game situation to illustrate question:
Preexisting color suggests that:
1) Dwarves are skilled in situations involving business negotiations.
2) Dwarves and Elves have some mutual animosity toward one another in social settings.
Rolf is dealing with an Elf in a business setting, say attempting to open a trade route.
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Mike Holmes
Moderator
Member
Posts: 10459
Re: Minimalism,color, and Pre-existing Settings
«
Reply #1 on:
April 12, 2004, 12:44:42 PM »
The relevant problem seems to be this:
Quote
Is their any importance to who "activates" the trait Dwarf in determining whether it is good or bad in a given complication?
Yes it most assuredly does. When a player activates a trait, that player indicates what pool it goes into. The other players then can Challenge if they think it's wrong. Simple as that. So, for example, if a Dwarf was trading for something, someone might activate it saying, "Dwarfs like they're gold so he'd be more able to haggle well." But then another player might Challenge, "Sure, that's true, but in this case, the Dwarf's gruffness would cancel that advantage out." If the Challenge flies, then the die gets taken back.
Another method that I've seen is to allow traits to be activated on both sides of a contest. That's inflationary, because it means that each trait can produce two dice per conflict, but, with challenges, it can be used responsibly. If using this rule, then each of the players would activate the trait and add a die to their pool.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
kwill
Member
Posts: 167
Dwarves are unique and special butterflies
«
Reply #2 on:
April 13, 2004, 06:22:24 AM »
a situation such as you describe might also be a good time to spend a coin on a Trait, determining what it is that makes this Dwarven Warrior different from all the others
is he honey-tongued? greedy? good with Elves (for a Dwarf)? got a bad attitude?
throw a Trait in and decide which side it falls
(and you might agree, perhaps as a Tenet, not to throw in such Traits until these kind of events occur)
Logged
d@vid
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum