Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, April 12, 2004, 03:29:35 PM
QuoteAs you watch the night sky start to gray over what appears to be a sea of clouds, you recall how you ended up on top of the icy slopes of Mount Fuji. As a ronin, you were use to a hard and lonely life, traveling from village to village, looking for whatever employment you could find. So naturally, when you were approached this time you quickly accepted the offer, though not fully realizing what you were getting into. Now you find yourself on top of this cold rock preparing for an assault on the Mountain Witch himself, along side a group of men you neither know nor want to know. Men who all carry a similar story as yourself.Who knows what the dawn of this day will bring? How will desperate men incapable of trust react when the only means of survival is to rely on each other?
QuoteHow did you let yourself get pulled into this mess? Oh yes, the money. Lots of money. You were told that there was a sum of money for the group of men that defeated the Witch, a sum large enough to set you up for a long time. A sum large enough to finally let you settle down and forget this endless drifting. Funny, though, the thought that first popped into your head. "If anyone doesn't make it, that's just more money for myself."What's also funny was your second thought: "I'm sure everyone else is thinking the same thing."
QuoteRestless but tired, you agree that the group should sleep one last time before attempting its unholy assault. As you slowly drift off, you are surprisingly greeted by memories of times past, memories of happiness and former loved ones that give your heart warmth atop this cold and desolate rock. But other memories slowly creep into your vision, memories of heartbreak, hardships, and betrayals. Memories of both others and yourself that you long sought to forget. As the warmth of your heart is slowly drowned in regret and despair, new and unknown visions begin your fill your sleep, visions that soon become nightmares. Visions of the Witch himself and the horrors that might await you.What was that, a dream? Whatever it may be, you know it must be a bad omen. And judging from the tension and unease that seems to have fallen upon the party, you realize you must not have been the only one to be visited that night.
Quote"Why did Elfindel cast aside the Enemy's Ring of Power, though it called to her and would have made her the Dark Queen of Creation? Because it was her last Temptation, against Discipline, and maintaining that Virtue allowed her to finally return to the West."
Quote"Twas a blue banner with two white trees intertwined which flew over Gilgalead's camp, the symbol of the city of white-marbled Avaestil" is an excellent example of the use of Color, however, "A banner with the twin trees flies over the elf's camp" is also an acceptable use of Color.
QuoteExample: Feanor of the Silver Glove fights a werewolf with the Pain Temptation (opposed to Perseverance) and the Fear Temptation (opposed to Courage). They player chooses to make this a contest of Might -- Feanor seeks to slay the werewolf, the werewolf seeks to rend and poison Feanor -- and Feanor has a Might of 3. The werewolf has 3 Temptation dice, with a Pain of 3 and a Fear of 2.The werewolf is a fearsome foe, and seeks to frighten the elf away, fearing battle with him. Thus Fear is the Temptation first tested, in opposition to Courage, which Feanor has 3 in. Feanor rolls a Might die and adds his Courage: 4 + 3 = 7. The werewolf rolls his Fear die, getting 6, and adds 2, resulting in 8.Feanor is sorely afeared of the glistening fangs and black bile dripping from the creature's mouth as they circle, trading minor blows. He now has a -2 to his next roll due to failing against the werewolf's fear. But all is not lost yet, for Feanor has not yet rolled all his Might dice.The werewolf howls, an eerie, echoing lullaby that speaks of darkness and madness, of corruption and emptiness. Another Fear roll: 3 + 2 = 5. Feanor rolls his Might and Courage again, gaining a 5 + 3 - 2 = 6. His tally thus far is 13.With Fear failing this time, the werewolf attacks viciously, blood and bile flying in the dark night air as the shining elf and the twisted thing battle, the werewolf rending pale flesh and biting at the elf's exposed throat, bringing Pain to bear and testing Feanor's Perseverance, set at 4.Feanor rolls his last Might die and gains a 4, adding 4 for his Perseverance but minus 2 due the original Fear Temptation, for a total of 6. His tally is now 20, just enough to win the struggle. However, the werewolf rolls its Pain die for 6 and adds 3, for a total of 9. The werewolf's vicious bites gain past Feanor's defenses, tearing through his armor and digging deep into flesh to leave its black bile.However, Feanor is the contest's champion, and the werewolf shudders violently as the thin blade of elven steel pierces its heart, and Feanor, poisoned blood trailing from him like tiny rivers, dropping like brilliant petals to the dark earth, leaves its greasy corpse to rot into smoke and ash.
QuoteExample: the Fear penalty of -2 Feanor suffers above could be cancelled by overcoming a new Temptation with 2 dice and a threshold of 8, using the Courage Virtue, and the elf can use a different Quality, such as Grace or perhaps Beauty.The poison working its way through his system requires its own exchange to defeat, even if the Pain penalty caused by the werewolf's attack is defeated in its own exchange. Otherwise the penalty continues to affect the elf in his exchange with the poison.
QuoteDawnFireOf Dragons and MenIt is the beginning of time, when lush forests and golden plains cover the land.You are a dragon, a protector and defender, the strongest of all, the most blessed, the most majestic, and in the lee of your passage, civilization spreads and grows, man protected from the giants and nightmares still lurking beyond the edge of the world's dawn, in the surrounding half-light and cold darkness of the night of yesterday.But you are not perfect, you must be careful, the heat and rage of justice and judgement flames within you, and can overwhelm, leading to angry destruction, rather than cool wisdom. You must be kept cooled with ice, brought down from the mountains and frozen tundras, from the northern seas, your rage and anger soothed that your judgement will be clear. The ice keeps your anger from overwhelming your empathy, your sense of righteousness from overwhelming your sense of protection.Your benevolent reign has lasted thousands of years, and man has prospered safely, worshipping in your shadow. You have brought the dawn out of the darkness of night. Now things have begun to change. In the south, the world has begun to change, and desert and lush jungle creeps across the land, bringing heat and worse...the heat has inflamed the dragons, and their passion and anger seethe beneath a thin veil of control. Some men have abandoned their dragon protectors and seek to slay them, for their protector's vision and judgement have become muddled and angry and men can see the change; others have joined with their dragon, spreading ruin and empire across the world, leading to bloodshed and terror, and the soul of man cries out in pain.And in the deep south, where the desert has swallowed the land beneath shifting sand and burning sun, where the ice has stopped flowing for it cannot last in the heat, the dragons have become savage and greedy, cunning, selfish predators that lay waste to all things, seeing wickeness only, fire-breathers who are a bane to all, even their own kind. Selfish predators who hunt in bands, devouring the stock of others, or fearsome lone creatures consumed by rage and hatred for the horrors man inflicts upon his kin, and any who defend such.Your land has not changed yet, though you sense the heat. The ice has not stopped yet, but you are needed more than ever. You are the wielder of the DawnFire. And you will protect your people. Pray you do not fall to the mad fervor of righteousness brought on by the heat.
QuoteSWSW #1: "Aha, Forked Lightning! We meet again! I'm going to burn you to a crisp you scurvy scalliwag! Reaching into my belt, I pull out a magic solar wand and fire bolts of heat at the penguin!"FL: "That's what you think, Villain! I scamper nimbly out of the way of a few bolts, before lauching myself in the air, sword swinging!"SWSW #1: "I step out of the way and wiggle my eyebrows menacingly. You've overestimated yourself, this time, little one... Face the wrath of the sun! I fire a blast at the gunpowder barrel he's standing next to, causing it to explode in a cloud of heat and smoke!"FL: "Rolling out of the way, Forked Lighting emerges looking slight burnt and bruised, but he smiles triumphantly, though in pain. Is that the best you can do, you old fake! I pick up a barrel of Dawnwine, obviously feeling a bit weak, and throw it into the ocean, jumping on top and paddling it back towards the iceship!"
QuoteFL: "I pick up a barrel of Dawnwine, obviously feeling a bit weak, and throw it into the ocean, jumping on top and paddling it back towards the iceship!SWSW #1: "Cute trick, pirate!"They roll. FL gets 2, 4. SWSW gets a 5.SWSW #1: "Forked Lightning leaps onto the floating Dawnwine barrel, but it rolls out from under his feet, causing him to fall unceremoniously on his rear end. He looks dazed and very cute and adorable."FL: "Help! Help! Somebody help me! Oh, the evil man is going to get me!"
QuoteSWSW #1: "Cute trick, pirate!"They roll. FL gets 2, 4. SWSW gets a 3.FL: "The Shaman-Wizard calls for his troops to come get the pirate, but when they rush to the edge of the pier, the ones in the rear bump into the ones in front, causing a domino effect that ends with the Shaman-Wizard flying unceremoniously into the brine!"SWSW #1: "Hack, spit, cough! Curses, foiled again! I'll get you, you... pirate!"