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New Prioritization table for creating character

Started by bergh, April 12, 2004, 08:53:49 PM

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bergh

i have made a new one.

www.fflr.dk/tabletop/TROS/TRoSPri.pdf

Rate it and give me a comment.
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/

Ian.Plumb

Hi,

Quote from: berghi have made a new one.

Why have you made a new one? What is the objective? What issue are you trying to address by making this change?

Cheers,

bergh

uh!

it was not to offend anyone i made it!
sorry i have never said i dident like that one Jake has done, actually i like the system so much, becouse you don't have to think "balance" all the time.

I made it becouse i think that i wanted to expand the idea a little bit, nothing else, and the TRoS forum don't getting any worse by people shareing there ideas.

I was not trying to fix anything, just expand a little, and adjust for a more generic fantasy world.
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/

Bob McNamee

I don't think anybody was trying to call you out about making a new chart.

They can't evaluate it without knowing what you were trying to do by making it.

Making the chart suitable to a more generic fantasy world (and expand it )is a fine reason.

Now the folks who've actually played (unlike me) can let you know what they think of your effort.
Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!

Edge

hey dude
looked over the priorities and i can't see much of a change, except that you have taken the other races out of the race choices and you have split the temporal and mental attributes.

I don't really agree with this process as it stops you from having a really dumb guy that is socially inept but is really big and strong, or the opposite, a weedy guy with no physical ability to speak of that is very intelligent with a quick wit etc.

i'm not saying i play such characters only that with this chart they aren't possible.

I also like the option of having other races to choose from and what i like about the TROS races is that they aren't defined at all. the seelie and unseelie are so vague in the descriptions i have alot of fun creating totally unusual races that still fit into the character.

I'm not having a go at you Brian or what you have done and i am all for (and think it is great) people sharing everything they come up with for the game.  These are just my thoughts :)

bergh

hi thanks for reviewing.

Hmm, maybe splitting it up gives to problem you talked about. which i not good i can see! i should maybe think about that and change it.

Anyway i made it also becouse my players wanted to play a generic fantasy universe, and did not like wyerth as much as i did.

yes i share this, not becouse i need to harvest fame, but i im one of those types who like seeing what other do, and then change it to what i like.
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/

Ian.Plumb

Hi,

Quote from: Bob McNameeI don't think anybody was trying to call you out about making a new chart.

They can't evaluate it without knowing what you were trying to do by making it. (SNIP)

Precisely. Unless we know why you've made the changes you have we can't comment on whether the rule changes meet your needs or whether there is a better way of achieving the same objective.

I'm not sure why you'd want to split the allocation of attribute points between pools of Temporal and Mental. You must have had your reasons but its result is to force characters away from the extremes and require them to be more average. Perhaps you don't want to see characters with a max strength yet a min endurance?

Personally I'm against House Rules that serve no specific purpose. They produce compatability problems further down the track when new products are released. The more House Rules you have the more you have invested in staying with the current version of the rules and this can be a millstone later on.

Cheers,

Lxndr

Quote from: Edgehey dude
I don't really agree with this process as it stops you from having a really dumb guy that is socially inept but is really big and strong, or the opposite, a weedy guy with no physical ability to speak of that is very intelligent with a quick wit etc.

How is that not possible?  If you want less points in your temporal attributes than your mental attributes, then you say "X".  In fact, I think this encourages what you're describing - "okay, I need a lot of temporal attribute points, and not that many mental ones" seems to be the perfect way to get a really dumb guy who's big and strong.

Anyway, I think y'all are making a mountain out of a molehill with bergh's split there.  I'm not totally sure that it's necessary, but I don't think it's quite the problem y'all are describing.  How does it force a character away from extremes?  I see an encouragement of extremes - "Okay, I want good physical attributes and combat and skills... damn, that means my mental attributes are gonna suck."
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming

Stephen

It's interesting.  Coupled with the house rules, I might observe the following:

(1)  You might want to reduce the Attribute points slightly.  Since nobody, not even an elf or dwarf, can have a TO higher than 5 by your house rules, that does mean a few extra points will be available to other Temporal Attributes that might normally be allocated to TO.

(2)  "Superior" gifts and flaws sound interesting, but we'd need some examples to get a sense of how they balance out.  Since this is obviously for a Middle-Earth campaign, can you give us some references to Superior Gifts or Flaws possessed by characters from the books?

(3)  What's the in-game effects difference, other than slightly reduced finances, between Landless Nobility and Minor Nobility?

(4)  Since Hobbit is only listed as Option G for Race, does that mean anyone who wants to create a Hobbit character *must* take the "ABCDEFG" Priority combination?
Even Gollum may yet have something to do. -- Gandalf

Krammer

personally, I like this new priority table. I have often liked the idea of having a sort of superior gift, and this idea of having mental and temporal stats in different priorities isn't bad.
I will probably start using a slightly modified version of that table from now on. (I only plan to modify the races)
A muppet is just a cross between a mop and a puppet.

Krammer

personally, I like this new priority table. I have often liked the idea of having a sort of superior gift, and this idea of having mental and temporal stats in different priorities isn't bad.
I will probably start using a slightly modified version of that table from now on. (I only plan to modify the races)
A muppet is just a cross between a mop and a puppet.

bergh

1. yes its 5 points BEFORE racial modifers., yes i have thinked about this, but again think not that even with the A priority in temporal stats that would mean around 5 in each, but i will hold an eye onto it, to see it it gives problems.

2. dont ask me yet, until now i haev told the player to ask for what they wanted and then i said yes or no. so i have no list

3. Landless nobility is quite a rich noble, he do not hold any lan he can tax the peasents from, but he owns several farms and such.
Minor Noblity, fits the desription in the TRoS book better, if i say "poor country knight", maybe if you have seen the comedy "A knight's Tale", like the heros knight, trying to earn money traveling around to turnaments and such.

4. Yes Actually!, but is that a bad thing? just gives the hobbits a free "A".
i would like the hobbits to somehow a little advantage. but if a players don't wants to have his A...then no problem...

thanks for looking at it and use time to write, i will add this i have written to the pdf, when i have the time...
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/

bergh

Hi Krammer

Thanks for liking it, yes the races are the thing where each gaming group should decide what they want in there campaign.

hope you report back on it, so i can improve it.

Anyway, the rules for the races on the sheet are here:

www.fflr.dk/tabletop/TROS/Hobbits.pdf
www.fflr.dk/tabletop/TROS/Elves.pdf
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/

Edge

bergh
Just apologising i was obviously blind when i read it yesterday, as lxndr has pointed out i have looked at the attribute priorities totally wrong.
Now looking at it correctly (seeing the fact that there is a G priority and that both temporal and mental are not bought with the same priority) i actually don't see a problem with the split.  :)

bergh can you explain how this is more suited to generic fantasy than say the original?

bergh

Generic is more like the standard elf, dwarfs and such.
Warhammer world is a good example, dwarfs lives in the empire citys and elves also have there quarters. hobbits are people who live fully among humans.

Wyerth elves and dwarfs are more special, becouse they are dying race.
here it would be VERY rare is an Fay walked around in an human city.

anyway, its easy just to make your own race table to fit your vision on how things are going on!
Kind regards....

-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files: http://fflr.dk/tabletop/TROS/