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Index to Son of Iron Game Chef: Fantasy

Started by Walt Freitag, April 20, 2004, 08:57:50 PM

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Walt Freitag

Index to Son of Iron Game Chef: Fantasy

Please let me know about any omissions, errors, broken links, etc.

1. SUBSTANTIALLY COMPLETED GAMES

The Battle of Frozen Waste
Eero Tuovinen
complete draft
history:
intro
background; style and goals
The Bag and stones
Play preparation; Conflict resolution
Waiting for Dawn

Seadog Tuxedo
Jonathan Walton
complete draft
history:
cover copy
System, Part One
Materials & Setup
System, Part Two
additional Dawnwine rule
image: characters
System, Part Three

Dawn-Winds
Piers Brown
intro
game text

Terra Australis
Zak Arntson
complete draft
history:
concept description
intro and overview
Setup and Example Script
mechanics (state machine)
characters

Broken Vows (The Dawn of the Final Judgement)
Dav
concept description
game text

G A N A K A G O K --- DAWN BREAKS UPON THE ISLAND OF ICE
(originally Dawn on the Island of Ice)
Bill_White
cover copy
game text
revised game text

Chanter
(originally Four)
Jack Aidley
character stats
setting (fiction)
Character Creation; Rolling the Bones
game text

Wizards of Ice and Twilight
Alan Barclay (Alan)
character creation; resolution
game text

Snow from Korea
Shreyas Sampat
complete draft
link to character sheet
history:
cover copy
How to Play
Optional Rules
Mahoutsukai!
More Schools

Snow Day!
- or -
Fort Joey Must Fall!

Hans (hanschristianandersen)
complete draft
history:
cover copy
Core Mechanic
small correction
Making Ice Monsters
Snowball Fights
Assaulting Fort Joey
Scene Structure
Thermoses and Cocoa
Neighborhood perils
Midnight Moonlight Magic!
Gold Stars

IceRunner:
a dweomerpunk fantasy setting

John Laviolette (talysman)
concept
part 2
part 3 (magic)
part 4 (setting)
part 5 (gameplay)
Curses clarification

Island at the Dawn of Time
Alexander Cherry (Lxndr)
cover copy
Basic Character/Game Mechanics
game text

Dawn of the Day of the Monsters (A Atomic Fantasy)
Crackerjacker
announcement of intent
title
teaser for the teaser
Preview, with character samples
Weapon, Vehicle, and Shelter rules
main game text

ISOL
(originally Isolation Therapy)
Darcy Burgess (Eggo von Eggo)
overview
Components
intro (game text part 1)
game text part two
game text part three
game text part four

Arabian Nights ON ICE FAMILY SPECTACULAR
Walt Freitag
cover copy
Part 1: Preparations and Char Gen
Part 2: Game Mechanics
Conflict Cards

The Dance and the Dawn
Dev
cover copy
Laws of the Waltz
game text

The Mountain Witch
Tim (timfire)
cover copy
Mechanic Preview
game text

God Lore: The Chronicles of the Immortals
Asrogoth
final, Part One
final, Part Two
final, Part Three
final, Part Four
Addendum
history:
teaser
cover copy
Immortals
PART ONE
PART TWO

Polaris
Ben Lehman
Web link to consolidated game text
history:
cover copy
As it was Before
The Mistake in Time
As it is Now
Description of Attributes
Player Character Creation
How to Play
The Life of a Knight
On Traits
Conflict Resolution
Experience and Refreshes
erratum

Diamonds Are Forever
(originally Forever)
redivider
overview
game text

Fantasy Ice Breaker #1: The Dragon's Lair
Jonathan Nichol (quozl)
intro
game text

Frigid Bitch
Alexander Cherry (Lxndr)
intro
game text

The Dangerous Island of Much Treasure and Terror!
Dav
game text

Trouble in the Island Kingdoms
Rich Forest
concept description
PART 1
PART 2 (GM info)

The Fall of Atlantis and the Dawn of Human History
Eero Tuovinen
intro
game text

At the Dawn
Rev. Ravenscrye Grey Daegmorgan (greyorm)
cover copy
game text

Habakkuk – the Iceberg Ship
Dwayne (dalek_of_god)
game text

The Brotherhood
Eero Tuovinen
game text

Children of the North:
Assault of the Frozen Isle of the Lich-Lord

Kirt "Loki" Dankmyer (xiombarg)
game text

Terminator Line
Role-playing at 1700 kph

James Sterrett
game text

Dilmun, the Islands of Dawn: Assault of the Black Ice
Palaskar
game text
Technology; Assault; Magic
Spoilers (GM notes)

Dawnstorm
Alexander Cherry (Lxndr)
game text

ICE
Christopher Weeks
game text

The Days and Nights of Onna Oa
hardcoremoose
game text

Whispers in the Door
a Snow From Korea variation

Shreyas Sampat
game text
link to character sheet

Four Walls and a Funeral: Roleplaying Behind Bars
Designer X
game text

2. GAMES WHOSE CHEFS FORMALLY BOWED OUT (All worth a look anyway.)

Ice Dawn
ethan_greer
teaser
bowing out

SPECOPS
(originally Assault Force ICE DAWN)
John Harper
cover copy
Pre-Game Prep: Making the Cards
bowing out

Dawn of the Damned
Mark Johnson
cover copy
bowing out

Lak
Daniel Solis (Gobi)
cover copy
intro
bowing out

(untitled)
Tom (Bluegargantua)
concept description
more detailed concept description, and bowing out

Icelings
Marhault
cover copy
bowing out

BADASS the roleplaying game
Vincent (lumpley)
concept
Q&A
bowing out

Ragnarok
Matt Snyder
teaser and link to logo image
overview, and bowing out

DawnFire
of Dragons and Men

Rev. Ravenscrye Grey Daegmorgan (greyorm)
cover copy

3. SOME STATISTICS:

Forty-five different games were described (counting Shreyas's Whispers in the Door as a separate game from Snow From Korea).

Of those 45 games, the designers bowed out on only nine of them, and that's counting Raven's DawnFire which was more a "here's a game I won't have time to submit" post at the last minute than a bowing out.

No one "abandoned" a game. Every designer of every game either formally bowed out, or submitted substantial content (whether any given game is "completed" is of course difficult to define).

That leaves thirty-six hefty main-course games for our Chairman to sample and judge. Holmes-sama has reaped the whirlwind.

The steady geometric progression of numbers of entries (9 – 17 – 36, IIRC) with each Iron Game Chef raises interesting questions about the future of the sport.

Who is "Designer X"? A bit of intrigue in Kitchen Stadium this time!

4. INDEXING NOTES:

Last time I did an Iron Game Chef index, I listed the games in order of their first posting of "substantive content," but this time the line between teasers, cover copy, and short introduction text was just too hard to draw. So I listed them in order of their first mention in the thread (whether or not that first mention included the title, and whether or not the title was changed later).

Categorizing the short initial posts is a bit tricky. I hope no one feels too misrepresented. "Cover copy" means brief text consisting primarily of in-game-world description of setting, global situation, and/or the population from which the player-characters are drawn. "Intro" is a combination of cover copy (however brief) and comments about the game design (however brief). An "overview" is a longer (longer than about a page length) "intro." Preliminary comments about the game entirely on the design and concept level ("This game will use Cool Whip and cigarette lighters as the basis of its resolution system") I've linked as "concept description." A title or image alone, with no description, I've linked as "teaser."

Where posts are given their own titles besides the title of the game (such as "Part 1" or "Core Mechanic") I've used those titles for the link. Otherwise I've tried to characterize the main content of the post as accurately and briefly as I could.

In cases where later drafts were posted reiterating substantial amounts of material in previous posts, I put the "complete draft" (didn't want to call it "final draft" for obvious reasons) links at the top of the list, then "history:" to set off the original sequence of posts. This was to minimize the chance of readers reading long passages without realizing that revised versions of the same passages were available.

For contributors' names I used byline names or sig names where they've appeared on the posts, followed by the username in parens if different from the sig name. And of course, just the username for those who posted without bylines or sigs (even if I happen to know the real name).

My meticulousness doth blot out the sun, and yet a post with so many urls and so many fiddly little numbers in the urls must contain errors. Let me know and I'll post corrections and updates.

- Walt
Wandering in the diasporosphere

Dav


Zak Arntson

Quick reply to say: I double-checked my links for you, and they're good. Thanks a hell of a lot for doing this. Just in grabbing my own post urls for my final draft was a pain in the ass. Sheesh. You get a medal. In the shape of a chef hat. Or maybe a hat shaped like a medal. Something.

Eero Tuovinen

I too checked the links to my works, and they're flawless. Thanks for the work, it must have been grueling. We value you immensely for it.

For anyone else: I suggest that everybody need not start telling how great the index is. We do have so standards here in the Forge about filler posts, IGC or not. We have a couple of comment threads for people feeling like gabbing about the competition:

The After Action Report, a general feedback thread.

The Lesson thread, for what you learned from this.
Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.