The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:32:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
[Will the Emperor Fall] RPG card game in need of mechanics
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Will the Emperor Fall] RPG card game in need of mechanics (Read 4172 times)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #15 on:
May 18, 2004, 06:20:01 AM »
There are a number of things that you can do. What Universalis does is to essentially make participation contingent on good participation. That is, if you do well, you get rewarded with currency that allows you to do more.
Sorry, but it's hard not to just point at Universalis as having solved all of the problems that you're looking to solve. In fact, you've got me thinking that next time I play Uni, that I'll gimmick in the use of a tarot deck or something.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
matthijs
Member
Posts: 462
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #16 on:
May 18, 2004, 07:52:57 AM »
Quote from: Mike Holmes
Sorry, but it's hard not to just point at Universalis as having solved all of the problems that you're looking to solve.
Well, hey, I'm not designing the world's first RPG, so I shouldn't really be surprised that someone else has solved these problems before me ;) Thanks for the pointer!
I don't have Universalis, though. Is it possible for you (or anyone else, like Ralph himself) to tell me how that game solves these problems?
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #17 on:
May 18, 2004, 09:25:29 AM »
In short, one gets a pile of tokens called coins. These are used to "buy" everything in the game in a structured fashion. So more coins means you have more control of the story. When players disagree, the one spending more is right. Coins are returned when scenes end at a slow rate, but the real way to get more coins is complications. Conflict being the heart of story, the rules incentivize players to be involved in creating detailed conflicts.
We ususally find that with this, and a notion of when to end the story, players wrap up the plot pretty well. That said, on the following page there are some rules for how to better incentivize pacing:
http://universalis.actionroll.com/Addons.htm
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
matthijs
Member
Posts: 462
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #18 on:
May 18, 2004, 12:36:43 PM »
OK, I read a few reviews, and have ordered Universalis. I had it confused with an other game, so it's been one of those things in my mental Ignore Filter for a while; otherwise I'd probably have picked it up some months ago. Looking forward to reading it - I'm actually hoping it's not based on the same vision that WTEF is; I like my game, and want to make it a good one. But there's little point in doing it if Universalis does the same thing, and better. So... I'll just have to wait and see.
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #19 on:
May 18, 2004, 01:57:40 PM »
Ralph, I should get some sort of remuneration for all the sales I make for you! (To be clear, I'm not an owner of the game in any way).
Well, Universalis doesn't have cards, and there's no focus on overall story structure...I'd say that there's plenty of differences. I wouldn't let it slow you down a bit.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
matthijs
Member
Posts: 462
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #20 on:
May 19, 2004, 04:17:22 AM »
Quote from: Mike Holmes
Ralph, I should get some sort of remuneration for all the sales I make for you! (To be clear, I'm not an owner of the game in any way).
Heheh... just altruistic pimpin' then...
Quote
Well, Universalis doesn't have cards, and there's no focus on overall story structure...I'd say that there's plenty of differences. I wouldn't let it slow you down a bit.
Good to hear you say that. I've already issued a call for playtesters, and will send out playtest copies as soon as I've translated the game & put in the new rules.
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #21 on:
May 19, 2004, 08:10:43 AM »
Quote from: matthijs
Heheh... just altruistic pimpin' then...
Well, the book does have my name on it. So I get to know that people are playing a game that I wrote. That's satisfying itself. :-)
Quote
I've already issued a call for playtesters, and will send out playtest copies as soon as I've translated the game & put in the new rules.
I seem to have missed a step - what sort of changes are you putting in this version?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
matthijs
Member
Posts: 462
[Will the Emperor Fall] RPG card game in need of mechanics
«
Reply #22 on:
May 19, 2004, 11:53:23 AM »
Quote from: Mike Holmes
I seem to have missed a step - what sort of changes are you putting in this version?
I meant the Claim/Vote system described above, in one form or another.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum