*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 07:19:30 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 2 [3]
Print
Author Topic: Full time game designers  (Read 4586 times)
daMoose_Neo
Member

Posts: 890


WWW
« Reply #30 on: May 22, 2004, 04:54:36 PM »

Quote from: Olibarro

On average, the more expensive products by more professional publishers will have higher production values and higher quality


Key words there~ No matter what "rule" someone puts forth there will always be AT LEAST one exception (and even that has an exception: in Math. 2+2 will always equal 4). On average, someone who runs a corperation dedicated to game design will have a better looking finished product than someone developing it on week nights after work or weekends and typing it out on their word processor. No program is perfect for catching everything.
Logged

Nate Petersen / daMoose
Neo Productions Unlimited! Publisher of Final Twilight card game, Imp Game RPG, and more titles to come!
Andrew Morris
Member

Posts: 1233


WWW
« Reply #31 on: May 22, 2004, 09:50:29 PM »

Nate,

Yeah, I know. I was just being a smart-ass.
Logged

Download: Unistat
Pages: 1 2 [3]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!