*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:36:21 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Donjon] Ranged Spells  (Read 787 times)
Isliffell
Registree

Posts: 2


« on: May 25, 2004, 05:28:52 AM »

When spending Spell Dice for a spell, what die costs should reasonably be associated with hitting a target one action and two actions away?  Or is magic, already nicely powerful, nudged into the realm of the obscene by having the ability to strike a ranged target?

Thank you,
- Kit
Logged
Catalyst
Member

Posts: 25


« Reply #1 on: May 29, 2004, 06:10:46 PM »

I don't use any range penalties for magic in my Donjon games, but hadn't thought about it. If you want to handle this specifically in the game, I'd recommend adding some spell dice requirements for range, but probably not much. Let us know how it works out if you do! :)
Logged

Remember, no matter where you go, there you are...
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!