*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 07:21:49 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: One Player, Many GM's...  (Read 572 times)
timfire
Member

Posts: 756


WWW
« on: May 31, 2004, 02:28:32 AM »

Back in the Forge Birthday Forum, Ben Lehman brought up this idea for an rpg, in the "Tell me about... your unfinished game ideas" thread:
Quote from: Ben Lehman
Prophet -- A single-player multiple GM game about the one man who can change the world.

I have to admit, this idea really intrigues me, and I've been wanting to discuss it for some time now. The reason I'm interested is because I don't feel the typical RPG design works well for "solo"-type adventures.

While I don't really have experience with GM-less/ rotating-GM/ all-GM games (so I may have some misconceptions), this type of game sounds like it would be something different. If I'm understanding Ben's idea right, it sounds like the defining feature of this type of game would be that only 1 player would be allowed to play a protaganist, everyone else (ie, the "GM's") would only be able to play an antagonist or supporting character (if they are allowed to play a character at all).

So here are a few questions:

1) I guess my first question is whether y'all agree with my assumption that this type of game would be something different from typical GM-less play?

2) Do GM-less games ever get played this way? If yes, does anyone have experience with any long(-ish) running campaigns played this way?

3) Does anyone have an opinion on how well such a design might work? I mean, its one thing to ask 1 person to support many, but another to ask many people to support just 1. I wonder how well such a design would keep all the GM's interested.

4) To Ben: though I mean this thread to be a theorectical discusion, have you thought much about how this concept might be specifically designed?
Logged

--Timothy Walters Kleinert
anonymouse
Member

Posts: 302


WWW
« Reply #1 on: May 31, 2004, 03:01:41 PM »

Couple of URLs for you:

Smacked Upside the Head with a Guitar

WTF?

I'm very jazzed by the idea in general, as you can see from both threads. ;) Unfortunately, I have not (and fear I will never) been able to get a group together for this kind of play; I can't really offer any actual play insights into how well it works.[/url]
Logged

You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!