The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:38:41 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
We Can Laugh About It Now
Pages: [
1
]
« previous
next »
Author
Topic: We Can Laugh About It Now (Read 775 times)
JamesDJIII
Member
Posts: 201
We Can Laugh About It Now
«
on:
June 11, 2004, 04:43:31 AM »
Last night I GM'd for our gaming group. We were doin' Fantasy Hero.
At one point, the players realized that the game had deviated from a predetermined path (in this case, a published "adventure"). I explained that as part of preperation for the game, I used this published item. It had maps, NPCs, and events to mine.
I began to worry about wether or not the players could or would trust me. Woudl they think that if I was not concerned about
deviation
from the printed material, everything MIGHT END IN CHAOS?!?!
I made it a point to break play, explain my desire to move away from pre-programmed gaming, and tried to distill, in 30 words or less, the sort of player-co-directed play I was interested in. (Aside: I've tried to engage people about these issues directly, without the context, but I think they've blown this off as so much academic crap not worth discussion. "Let's just play already!")
When I referred to an event in the published material, one of the players made a comment about the "big blinking sign" that said "PLOT HOOK." We all laughed about this. And it was funny: an parody of the very common thing we've all been told is a good tool for RPGs.
The only thing that bothered me about this was that I again had to stop and explain that it wasn't what it seemed, that there was no "secret plot" to figure out or discover, and that the rails they saw were not rails, in fact.
We did have a good time - it was a good game! Probably the most fun I've had running a game in a while.
But I'm still creeped out about the perception that I still employ tactics that suggest that the players should do THIS or THAT or they is no game to be had.
Logged
ethan_greer
Member
Posts: 869
We Can Laugh About It Now
«
Reply #1 on:
June 11, 2004, 05:05:19 AM »
Sounds like it might be an "old habits die hard" thing - for both you and the players. Meaning, you might be unintentionally doing some sort of subtle "wink wink nudge nudge" when describing stuff that the other players are picking up on and seeing them as PLOT HOOKS. I'd see if it keeps happening again in future sessions before I'd start worrying about it.
In any case, if you had the most fun you've had in a while, things are probably moving in the right direction.
Logged
DannyK
Guest
We Can Laugh About It Now
«
Reply #2 on:
June 11, 2004, 12:48:40 PM »
I think you can have a lot of fun gaming together, even if your player is under the delusion the whole time that he is cleverly detecting and disarming Plot Hooks and derailing Railroads. Look at it this way -- both of you get to feel smart.
Logged
JamesDJIII
Member
Posts: 201
We Can Laugh About It Now
«
Reply #3 on:
June 14, 2004, 05:54:11 AM »
DannyK,
Yes. Of course. <eye shift left and right> Smart.
<grin>
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum