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Donjon: Genre or Setting shift, any problems
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Topic: Donjon: Genre or Setting shift, any problems (Read 778 times)
The Goat
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Posts: 6
Donjon: Genre or Setting shift, any problems
«
on:
June 14, 2004, 01:16:16 PM »
I was just curious, I just finished reading through Donjon and I know it was designed as a fantasy game, however at the current moment I don't see any reason why the game couldn't be set in a sci-fi setting, modern or any other setting for that matter.
Is there anything stopping me or hindering me from using the system as is and just changing the setting?
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Nick T.
unpublished
The Goat
Member
Posts: 6
Donjon: Genre or Setting shift, any problems
«
Reply #1 on:
June 14, 2004, 01:21:35 PM »
Ah, upon the first re-read I have answered my own question pg 9, first paragraph.
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Nick T.
unpublished
Bailywolf
Member
Posts: 729
Donjon: Genre or Setting shift, any problems
«
Reply #2 on:
June 15, 2004, 03:41:21 AM »
With some modest tweaks, it makes a fantastic Doctor Who RPG.
-B
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