Forum changes: Editing of posts has been turned off until further notice.
Started by C. Edwards, June 22, 2004, 07:00:11 PM
QuotePoints of Contact The steps of rules-consultation, either in the text or internally, per unit of established imaginary content. This is not the same as the long-standing debate between Rules-light and Rules-heavy systems; either low or high Points of Contact systems can rely on strict rules.
QuoteRules Textual instruction about (a) anything and everything concerning role-playing this particular game, or (b) specifically Techniques and Ephemera. Used in this sense, Rules are distinct from the System actually employed during play, although it may be used as a reference or justification for it.
QuotePervyGame-play in which the Creative Agenda relies on highly-specific Techniques and Ephemera, often applied multiple times per imaginary event during play. More generally covered by the concept of Points of Contact, which concerns the degree to which System is Explored. See Vanilla Narrativism and Points of Contact.
Quote from: M. J. YoungI think my problem with the rules definition lies in the understanding of "Textual" there. I've always contended that rules may be articulated. That is, if we sit down to play a game that we're inventing, and as we go someone says, "we'll do that this way", that becomes a rule, even though it is not written. I think that Ron understands "textual" to include that (the rules text may be entirely oral), but I'm not sure whether you recognized that.
QuoteI think my problem with the idea of replacing "rules" with "system" in the points-of-contact definition is that "system" is much more of a coherent whole in constant contact with the shared imaginary space, and so you can't really have "points" of contact with system. That is, "My character goes to sleep" is fully integrated with system in several places--what is a character, what makes it mine, how is it determined whether he goes to sleep and what are the consequences of doing so. It might be that there are rules for none of those things, but they are all integrated with system.
QuoteHow many distinct bits of information do you have to reference to credibly determine what happens in the shared imaginary space? The more there are, the higher the points of contact.
Quote from: SilmenumeMy feeling is that a Point of Contact is any moment in play where the negotiation of credibility becomes overt.